Автор: MITRIDAT Sep 1 2006, 01:25 PM
1. открываем locations_init.c
дописываем
Код
loc.locators_radius.enc01 = 0.5;
loc.locators_radius.enc02 = 0.5;
loc.locators_radius.enc03 = 0.5;
loc.locators_radius.enc04 = 0.5;
loc.locators_radius.enc05 = 0.5;
loc.locators_radius.enc06 = 0.5;
loc.locators_radius.ships = 3.0;
loc.locators_radius.ships_other = 3.0;
loc.locators_radius.smugglers = 0.5;
loc.locators_radius.lighthouse = 2.0;
loc.locators_radius.flag1 = 1.0;
loc.locators_radius.flag2 = 1.0;
loc.locators_radius.smoke = 0.5;
loc.locators_radius.seagull = 0.5;
loc.locators_radius.fire = 1.0;
loc.locators_radius.stars = 0.5;
loc.locators_radius.key = 0.5;
loc.locators_radius.door = 1.0;
loc.locators_radius.fonar_i = 1.0;
loc.locators_radius.outsides = 2.0;
loc.locators_radius.sound = 1.0;
loc.locators_radius.items = 0.5;
loc.locators_radius.monsters = 0.5;
после loc.locators_radius.teleport = 1.0;
2. Открываем locations_loader.c
меняем описание локаторов на это:
Код
//Reload group (2)
VisibleLocatorsGroup("rld", 1.0, 15.0, 255, 0, 255, 0);
VisibleLocatorsGroup("reload", 1.0, 15.0, 255, 0, 255, 0);
//NPC group (6)
VisibleLocatorsGroup("Merchant", 1.0, 15.0, 105, 0, 255, 125);
VisibleLocatorsGroup("goto", 1.0, 15.0, 255, 255, 186, 0);
VisibleLocatorsGroup("sit", 1.0, 15.0, 255, 255, 0, 0);
VisibleLocatorsGroup("officers", 1.0, 15.0, 155, 0, 0, 255);
VisibleLocatorsGroup("smugglers", 1.0, 15.0, 155, 65, 65, 65);
VisibleLocatorsGroup("monsters", 1.0, 15.0, 155, 0, 95, 255);
//Items group (4)
VisibleLocatorsGroup("box", 1.0, 15.0, 255, 255, 0, 255);
VisibleLocatorsGroup("randitem", 1.0, 15.0, 255, 255, 0, 255);
VisibleLocatorsGroup("item", 1.0, 15.0, 255, 255, 0, 255);
VisibleLocatorsGroup("items", 1.0, 15.0, 255, 255, 0, 255);
//Tavern group (3)
VisibleLocatorsGroup("barmen", 1.0, 15.0, 155, 100, 255, 255);
VisibleLocatorsGroup("tables", 1.0, 15.0, 255, 255, 170, 0);
VisibleLocatorsGroup("waitress", 1.0, 15.0, 155, 0, 100, 255);
//Lights & tomu podobnoje group (13)
VisibleLocatorsGroup("candles", 1.0, 15.0, 255, 255, 255, 55);
VisibleLocatorsGroup("candles_medium", 1.0, 15.0, 255, 255, 255, 55);
VisibleLocatorsGroup("chandeliers", 1.0, 15.0, 255, 128, 0, 128);
VisibleLocatorsGroup("torchlightes", 1.0, 15.0, 255, 255, 155, 0);
VisibleLocatorsGroup("torchlightes_o", 1.0, 15.0, 255, 255, 155, 0);
VisibleLocatorsGroup("fonar", 1.0, 15.0, 255, 155, 255, 155);
VisibleLocatorsGroup("lamp", 1.0, 15.0, 255, 155, 255, 155);
VisibleLocatorsGroup("heaters", 1.0, 15.0, 255, 155, 255, 155);
VisibleLocatorsGroup("lighthouse", 1.0, 15.0, 255, 155, 255, 155);
VisibleLocatorsGroup("smoke", 1.0, 15.0, 255, 155, 255, 155);
VisibleLocatorsGroup("fire", 1.0, 15.0, 255, 155, 255, 155);
VisibleLocatorsGroup("fonar_i", 1.0, 15.0, 255, 155, 255, 155);
VisibleLocatorsGroup("sound", 1.0, 15.0, 255, 155, 255, 155);
//Incas group (9)
VisibleLocatorsGroup("incas_light", 1.0, 15.0, 255, 155, 255, 255);
VisibleLocatorsGroup("blueteleport", 1.0, 15.0, 255, 0, 204, 255);
VisibleLocatorsGroup("teleport", 1.0, 15.0, 255, 255, 255, 255);
VisibleLocatorsGroup("redteleport", 1.0, 15.0, 255, 183, 0, 60);
VisibleLocatorsGroup("greenteleport", 1.0, 15.0, 255, 0, 102, 53);
VisibleLocatorsGroup("magsteleport", 1.0, 15.0, 255, 126, 0, 255);
VisibleLocatorsGroup("stars", 1.0, 15.0, 255, 183, 0, 60);
VisibleLocatorsGroup("key", 1.0, 15.0, 255, 183, 0, 60);
VisibleLocatorsGroup("door", 1.0, 15.0, 255, 183, 0, 60);
//Camera group (2)
VisibleLocatorsGroup("camdetector", 1.0, 15.0, 155, 0, 100, 255);
VisibleLocatorsGroup("camera", 1.0, 15.0, 155, 0, 255, 255);
//Others group (7)
//VisibleLocatorsGroup("characters", 1.0, 15.0, 155, 255, 0, 0);
//VisibleLocatorsGroup("incas_sky", 1.0, 15.0, 255, 0, 255, 255);
VisibleLocatorsGroup("outside", 1.0, 15.0, 255, 155, 155, 255);
VisibleLocatorsGroup("flag1", 1.0, 15.0, 255, 155, 155, 255);
VisibleLocatorsGroup("flag2", 1.0, 15.0, 255, 155, 155, 255);
VisibleLocatorsGroup("seagull", 1.0, 15.0, 255, 155, 155, 255);
VisibleLocatorsGroup("outsides", 1.0, 15.0, 255, 155, 155, 255);
//Encountners group (7)
VisibleLocatorsGroup("encdetector", 1.0, 15.0, 255, 255, 125, 0);
VisibleLocatorsGroup("enc01", 1.0, 15.0, 255, 255, 155, 125);
VisibleLocatorsGroup("enc02", 1.0, 15.0, 255, 255, 155, 125);
VisibleLocatorsGroup("enc03", 1.0, 15.0, 255, 255, 155, 125);
VisibleLocatorsGroup("enc04", 1.0, 15.0, 255, 255, 155, 125);
VisibleLocatorsGroup("enc05", 1.0, 15.0, 255, 255, 155, 125);
VisibleLocatorsGroup("enc06", 1.0, 15.0, 255, 255, 155, 125);
//Ships group (2)
VisibleLocatorsGroup("ships", 1.0, 15.0, 255, 65, 255, 255);
VisibleLocatorsGroup("ships_other", 1.0, 15.0, 255, 65, 255, 255);
отображаются все локаторы, которые вообще есть