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> Вопросы к тестерам
Capitan Blood
сообщениеFeb 27 2006, 05:49 PM
Сообщение #21


Командор
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на фтп лежит обновление(файл stormtext2.dll я там забыл версию изменить, но она обновлена)


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Фортуна не любит скряг!
Инвентарь Раймонда Ибелина
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John Spark
сообщениеFeb 28 2006, 10:18 AM
Сообщение #22


Старший бета-тестер
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Цитата(Capitan Blood @ Feb 27 2006, 21:06)
а диалог вообще не начинается? тогда кинь файлики error.h и compile.log из директории сразу после поппытки поговорить
*


Error.h? Что-то я не нашел такого... Может ты имел в виду error.log?

А куды именно кидать? Тут не прикрепляются файлы...


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Capitan Blood
сообщениеFeb 28 2006, 02:05 PM
Сообщение #23


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так, на фтп выложил новую версию 0.53 - там вся французская ветка врдека крабочая(я прошёл) smile.gif начинаем новую игру


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Фортуна не любит скряг!
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John Spark
сообщениеFeb 28 2006, 11:23 PM
Сообщение #24


Старший бета-тестер
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Во, я тож подумал это все из-за того, что ставил обновления на старую версию, не начиная новой игры... Чтож протестим...


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Capitan Blood
сообщениеMar 1 2006, 04:05 AM
Сообщение #25


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кстати, забыл сказать - я убрал кнопку обыска - теперь при подходе к трупу загорается иконка возможности обыска(в правом верхнем углу) и при нажатии клавиши бытсрого дейстивя(F3) открывается диалог обыска


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Фортуна не любит скряг!
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Capitan Blood
сообщениеMar 4 2006, 05:06 AM
Сообщение #26


Командор
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как успехи в тестировании? давайте заканчиваем с франц.веткой и приступаем к английскойsmile.gif


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Capitan Blood
сообщениеMar 6 2006, 04:02 AM
Сообщение #27


Командор
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хм. у меня два объяснения вашему молчанию:
1) вы вообще не тестите
2) не нашли багов

подайте хоть знак что вы тут!


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Фортуна не любит скряг!
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John Spark
сообщениеMar 6 2006, 10:13 AM
Сообщение #28


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Я тут...

ЗЫ. Еще не до конца протестил хранцузов, но вы можете продолжить и без меня... Или я один тестер, не считая разработчиков? blink.gif


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Guest_MITRIDAT_*
сообщениеMar 6 2006, 01:25 PM
Сообщение #29









Guests




1. Хотел было разбить английскую эскаду у марчены - но её не оказалось, а квест посчитался выполненым
2. Игра вылетела при попытке выйти с карты для штурма прайорса
3. при встрече с враждебным кораблём на карте вылехает сообщение на английском с двумя вариантами ответа и ничто сделать нельзя далее
4. нет fastreloada в таверну Прайорса
5. попытался взять прайорс не по сценарию - после захвата форта оказался в апелдорне
6. у порта прайорса не правильный Loading
7. перца в порту прайорса с которым надо поговорить после высадке в бухте дьявола желательно переместит на выход из города - а то так ищи его... и никто не догадается что он в порту
8. не совпадают Loading`и абордажных локаций с самими локациями и второй локации форта с самой локацией
9. во время захвата форта не берутся вещи из сундуков, бочек - локаторы не активированы
10. про нововведение с обыском трупа - по мойму лучше вернуть, ак было
в результате нововведения труп можно обыскать, даже находясь в 3х этажах над (!) ним (напр. в форте)
пока всё...
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Capitan Blood
сообщениеMar 10 2006, 06:50 PM
Сообщение #30


Командор
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так, значит по порядку:
для 1 и 2 - мне нужны отчёты об ошибках в файлах error.log и compile.log - потмоу как у меня вс ёномрально сработало
3 - не пробывал, проверю
4 -
5 - да я не туда форт разместил
6 -
7 - ок
8 -
9 - у меня работало.. проверю ещё раз
10 - я введу ещё одну кодинату для трупов и этот глюк уберётся.. при старой системе было точно так же, только иконка не появлялась


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Фортуна не любит скряг!
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Capitan Blood
сообщениеMar 11 2006, 05:52 PM
Сообщение #31


Командор
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аа. тут вообще кто нить меня слышит? пожалуйсто киньте либо в эту тему либо мне на мыло(piratsea@pirat-seawolf.com) отчёты об ошибках(файлы error.log и compile.log) - мне прощу будет и бытсрее поправить глюк...


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Фортуна не любит скряг!
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Capitan Blood
сообщениеMar 17 2006, 01:34 PM
Сообщение #32


Командор
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на фтп леждит обновление до версии 0.55 (файл назывется 0.53.rar)


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Фортуна не любит скряг!
Инвентарь Раймонда Ибелина
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Guest_MITRIDAT_*
сообщениеMar 28 2006, 01:05 PM
Сообщение #33









Guests




пункты 1 и 2 до сих пор остались...
Вот содержимое errora:
RUNTIME ERROR - file: utils.c; line: 32
Invalid range
RUNTIME ERROR - file: reload.c; line: 342
missed attribute: emerge
RUNTIME ERROR - file: reload.c; line: 342
no rAP data
RUNTIME ERROR - file: reload.c; line: 376
missed attribute: l0
RUNTIME ERROR - file: reload.c; line: 376
null ap
RUNTIME ERROR - file: reload.c; line: 376
no rAP data
RUNTIME ERROR - file: reload.c; line: 377
missed attribute: l0
RUNTIME ERROR - file: reload.c; line: 377
null ap
RUNTIME ERROR - file: reload.c; line: 377
no rAP data
RUNTIME ERROR - file: reload.c; line: 378
missed attribute: l0
RUNTIME ERROR - file: reload.c; line: 378
null ap
RUNTIME ERROR - file: reload.c; line: 378
no rAP data
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176
missed attribute: engletter
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176
null ap
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176
no rAP data
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 164
missed attribute: lineng
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 164
no rAP data
RUNTIME ERROR - file: reload.c; line: 376
missed attribute: ships
RUNTIME ERROR - file: reload.c; line: 376
null ap
RUNTIME ERROR - file: reload.c; line: 376
null ap
RUNTIME ERROR - file: reload.c; line: 376
no rAP data
RUNTIME ERROR - file: reload.c; line: 377
missed attribute: ships
RUNTIME ERROR - file: reload.c; line: 377
null ap
RUNTIME ERROR - file: reload.c; line: 377
null ap
RUNTIME ERROR - file: reload.c; line: 377
no rAP data
RUNTIME ERROR - file: reload.c; line: 378
missed attribute: ships
RUNTIME ERROR - file: reload.c; line: 378
null ap
RUNTIME ERROR - file: reload.c; line: 378
null ap
RUNTIME ERROR - file: reload.c; line: 378
no rAP data
RUNTIME ERROR - file: DIALOGS\tavern_dialog.c; line: 110
missed attribute: tavern
RUNTIME ERROR - file: DIALOGS\tavern_dialog.c; line: 110
no rAP data
RUNTIME ERROR - file: DIALOGS\tavern_dialog.c; line: 110
missed attribute: tavern
RUNTIME ERROR - file: DIALOGS\tavern_dialog.c; line: 110
no rAP data
RUNTIME ERROR - file: seadogs.c; line: 521
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176
missed attribute: engletter
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176
null ap
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176
no rAP data
RUNTIME ERROR - file: seadogs.c; line: 521
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 164
missed attribute: lineng
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 164
no rAP data
RUNTIME ERROR - file: interface\hirecrew.c; line: 89
missed attribute: morale
RUNTIME ERROR - file: interface\hirecrew.c; line: 89
no rAP data
RUNTIME ERROR - file: dialogs\IlaDeFine\Praiors\Town\Praiors Sitizen_dialog.c; line: 44
missed attribute: prospecting
RUNTIME ERROR - file: dialogs\IlaDeFine\Praiors\Town\Praiors Sitizen_dialog.c; line: 44
no rAP data
RUNTIME ERROR - file: reload.c; line: 376
missed attribute: ships
RUNTIME ERROR - file: reload.c; line: 376
null ap
RUNTIME ERROR - file: reload.c; line: 376
null ap
RUNTIME ERROR - file: reload.c; line: 376
no rAP data
RUNTIME ERROR - file: reload.c; line: 377
missed attribute: ships
RUNTIME ERROR - file: reload.c; line: 377
null ap
RUNTIME ERROR - file: reload.c; line: 377
null ap
RUNTIME ERROR - file: reload.c; line: 377
no rAP data
RUNTIME ERROR - file: reload.c; line: 378
missed attribute: ships
RUNTIME ERROR - file: reload.c; line: 378
null ap
RUNTIME ERROR - file: reload.c; line: 378
null ap
RUNTIME ERROR - file: reload.c; line: 378
no rAP data
RUNTIME ERROR - file: locations\locations_loader.c; line: 858
incorrect argument index
RUNTIME ERROR - file: locations\locations_loader.c; line: 858
Invalid conversation
RUNTIME ERROR - file: dialogs\Marchena\Servise\Jan Jak_dialog.c; line: 39
missed attribute: closepacket
RUNTIME ERROR - file: dialogs\Marchena\Servise\Jan Jak_dialog.c; line: 39
no rAP data
RUNTIME ERROR - file: locations\locations_loader.c; line: 858
incorrect argument index
RUNTIME ERROR - file: locations\locations_loader.c; line: 858
Invalid conversation
RUNTIME ERROR - file: seadogs.c; line: 521
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176
missed attribute: engletter
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176
null ap
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176
no rAP data
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 164
missed attribute: lineng
RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 164
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 818
missed attribute: name
RUNTIME ERROR - file: interface\shipyard.c; line: 818
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 820
missed attribute: class
RUNTIME ERROR - file: interface\shipyard.c; line: 820
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 984
missed attribute: price
RUNTIME ERROR - file: interface\shipyard.c; line: 984
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 230
missed attribute: class
RUNTIME ERROR - file: interface\shipyard.c; line: 230
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 231
missed attribute: hp
RUNTIME ERROR - file: interface\shipyard.c; line: 231
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 232
missed attribute: speedrate
RUNTIME ERROR - file: interface\shipyard.c; line: 232
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 233
missed attribute: turnrate
RUNTIME ERROR - file: interface\shipyard.c; line: 233
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 234
missed attribute: capacity
RUNTIME ERROR - file: interface\shipyard.c; line: 234
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 235
missed attribute: maxcrew
RUNTIME ERROR - file: interface\shipyard.c; line: 235
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 236
missed attribute: mincrew
RUNTIME ERROR - file: interface\shipyard.c; line: 236
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 237
missed attribute: cannonsquantity
RUNTIME ERROR - file: interface\shipyard.c; line: 237
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 984
missed attribute: price
RUNTIME ERROR - file: interface\shipyard.c; line: 984
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 230
missed attribute: class
RUNTIME ERROR - file: interface\shipyard.c; line: 230
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 231
missed attribute: hp
RUNTIME ERROR - file: interface\shipyard.c; line: 231
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 232
missed attribute: speedrate
RUNTIME ERROR - file: interface\shipyard.c; line: 232
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 233
missed attribute: turnrate
RUNTIME ERROR - file: interface\shipyard.c; line: 233
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 234
missed attribute: capacity
RUNTIME ERROR - file: interface\shipyard.c; line: 234
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 235
missed attribute: maxcrew
RUNTIME ERROR - file: interface\shipyard.c; line: 235
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 236
missed attribute: mincrew
RUNTIME ERROR - file: interface\shipyard.c; line: 236
no rAP data
RUNTIME ERROR - file: interface\shipyard.c; line: 237
missed attribute: cannonsquantity
RUNTIME ERROR - file: interface\shipyard.c; line: 237
no rAP data
RUNTIME ERROR - file: locations\locations_loader.c; line: 858
incorrect argument index
RUNTIME ERROR - file: locations\locations_loader.c; line: 858
Invalid conversation

compile

Init encounters complete.
Init weathers complete. 10 weathers found.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 1
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 2
Mistake island id into store: id=SantaCrus
Mistake island id into store: id=SentKristophor
Number of locations: 608
bool CreateParticleEntity()
Actor error: character <PadreBuloni> now is not actor, his have type <stay>
WARNING!!! Item id = blade0 not implemented
SETTING MUSIC: music\Coridor.ogg
ResetSoundScheme
Mistake island id into store: id=SantaCrus
Mistake island id into store: id=SentKristophor
Number of locations: 608
bool CreateParticleEntity()
Actor error: character <PadreBuloni> now is not actor, his have type <stay>
!!! Reload to 603
LoadLocation(ref loc) Start_Hold
LocLoadShips: Can't find Location.locators.ships in location: Start_Hold
ItemLogic: On load location Start_Hold
ItemLogic: Rand items blocked!
ResetSoundScheme
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 603
reload_island_index = -1
reload_location_index = 1
Start reload
ПРОВЕРЯЕТСЯ КВЕСТ Begining
ПРОВЕРЯЕТСЯ КВЕСТ
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Start_Hold
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Vit_port
ItemLogic: On load location Sen Vit_port
ItemLogic: found 0 buttons
ItemLogic: no model for item Sen Vit_port.jewelry8
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
title = titleItems
itemslist =
current = 0
imagesgroup =
t0 = usedflag
t1 = ICONS
t3 = items_4
t4 = items_1
t5 = items_10
t6 = items_6
t7 = items_3
t8 = items_11
t9 = items_2
t10 = items_5
t11 = items_15
notused = 5
badtex1 = 1
badpic1 = cannon back
pic1 =
img1 = itm16
tex1 = 6
itemid = blade23
listsize = 1
title = titleItems
itemslist =
current = 0
imagesgroup =
t0 = usedflag
t1 = ICONS
t3 = items_4
t4 = items_1
t5 = items_10
t6 = items_6
t7 = items_3
t8 = items_11
t9 = items_2
t10 = items_5
t11 = items_15
notused = 5
badtex1 = 1
badpic1 = cannon back
pic1 =
img1 = itm16
tex1 = 6
itemid = blade23
img2 = usedflag
tex2 = 0
listsize = 1
locator_name = reload3_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 1
reload_island_index = -1
reload_location_index = 14
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Vit_port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Vit_town_exit
LocLoadShips: Can't find Location.locators.ships in location: Sen Vit_town_exit
ItemLogic: On load location Sen Vit_town_exit
ItemLogic: found 0 buttons
ItemLogic: no model for item Sen Vit_town_exit.jewelry15
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_jungle
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 14
reload_island_index = -1
reload_location_index = 2
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Vit_town_exit
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Vit_town
LocLoadShips: Can't find Location.locators.ships in location: Sen Vit_town
ItemLogic: On load location Sen Vit_town
ItemLogic: found 0 buttons
ItemLogic: no model for item Sen Vit_town.jewelry7
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_pir_town
locator_name = reload2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 2
reload_island_index = -1
reload_location_index = 8
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Vit_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Vit_tavern
LocLoadShips: Can't find Location.locators.ships in location: Sen Vit_tavern
Генерация энкаунтеров: Локация Sen Vit_tavern
Генерация энкаунтеров: Группа encdetector
Генерация энкаунтеров: Локатор enc01
СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern
ItemLogic: On load location Sen Vit_tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
ПРОВЕРЯЕТСЯ КВЕСТ SearchPablo
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 8
reload_island_index = -1
reload_location_index = 4
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Vit_tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Vit_Store
LocLoadShips: Can't find Location.locators.ships in location: Sen Vit_Store
ItemLogic: On load location Sen Vit_Store
ItemLogic: found 0 buttons
ResetSoundScheme
locator_name = locator2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 4
reload_island_index = -1
reload_location_index = 2
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Vit_Store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Vit_town
LocLoadShips: Can't find Location.locators.ships in location: Sen Vit_town
ItemLogic: On load location Sen Vit_town
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_pir_town
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 2
reload_island_index = -1
reload_location_index = 14
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Vit_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Vit_town_exit
LocLoadShips: Can't find Location.locators.ships in location: Sen Vit_town_exit
ItemLogic: On load location Sen Vit_town_exit
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: jungle
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_jungle
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 14
reload_island_index = -1
reload_location_index = 1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Vit_town_exit
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Vit_port
ItemLogic: On load location Sen Vit_port
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
SETTING MUSIC: music_bitva
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 1
reload_island_index = 0
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Vit_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = error,z = error
island = Espanola
encounters =
playergroup =
x = error
z = error
ay = error
fromcoast = 1
Island id = Espanola, Island index = 0
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
x: 0.; z: 486.84; ay: 0.
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
ПРОВЕРЯЕТСЯ КВЕСТ
ix = 230. iz = 230.
worldMap.playerShipDispX = -917.2670288 worldMap.playerShipDispZ = -286.7078857
ISL: - idiladefine -2407.8259277 -752.6082153
PauseAllSounds
island = Ila_De_Fine
playergroup =
x = -2407.8259277
z = -752.6082153
ay = 3.82784
storm = 0
imagename = WorldMap\reload\sea.tga
Island id = Ila_De_Fine, Island index = 3
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_4 lockedReloadLocator =
reload_cur_island_index = 3
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 124
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Praiors_Port
ItemLogic: On load location Praiors_Port
ItemLogic: found 0 buttons
ItemLogic: no model for item Praiors_Port.indian12
SETTING MUSIC: music_map
locator_name = reload1_back lockedReloadLocator = reload1_back
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
SETTING MUSIC: music_bitva
locator_name = reload3 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 124
reload_island_index = -1
reload_location_index = 129
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Town1
LocLoadShips: Can't find Location.locators.ships in location: Praiors_Town1
ItemLogic: On load location Praiors_Town1
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\PearlBig
ItemLogic: no model for item Praiors_Town1.indian10
SETTING MUSIC: music_port
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_eng_town
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 129
reload_island_index = -1
reload_location_index = 124
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Town1
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Port
ItemLogic: On load location Praiors_Port
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_bitva
locator_name = reload6 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 124
reload_island_index = -1
reload_location_index = 127
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Tavern2
LocLoadShips: Can't find Location.locators.ships in location: Praiors_Tavern2
Генерация энкаунтеров: Локация Praiors_Tavern2
Генерация энкаунтеров: Группа encdetector
Генерация энкаунтеров: Локатор enc01
СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern
СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ВЫБРАН ТИП ЭНКАУНТЕРА: ENC_OFFICER
ГЕНЕРАЦИЯ ЭНКАУНТЕРОВ: Персонаж 1 присвоен ID Enc_Char1
ItemLogic: On load location Praiors_Tavern2
ItemLogic: found 0 buttons
SETTING MUSIC: music_eng_town
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
ПРОВЕРЯЕТСЯ КВЕСТ StartSearchPablo
locator_name = reload2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 127
reload_island_index = -1
reload_location_index = 124
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Tavern2
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Port
ItemLogic: On load location Praiors_Port
ItemLogic: found 0 buttons
SETTING MUSIC: music_bitva
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_bitva
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 124
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Port
ItemLogic: On unload location
ReloadEndFade
ERROR(no find emerge string): string FindEmergeLocator(ref rObject, string emerge_str) :
Load from location to sea sLoc = , x = error,z = error
island = Ila_De_Fine
encounters =
playergroup =
x = error
z = error
ay = error
fromcoast = 1
Island id = Ila_De_Fine, Island index = 3
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
x: 137.7; z: -137.7; ay: 0.
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
ix = 110. iz = 110.
worldMap.playerShipDispX = 832.6810303 worldMap.playerShipDispZ = -80.8829956
ISL: - idferdinanda 2185.7875977 -212.3178711
PauseAllSounds
island = Ferdinanda
playergroup =
x = 2185.7875977
z = -212.3178711
ay = 3.23642
storm = 0
imagename = WorldMap\reload\sea.tga
Island id = Ferdinanda, Island index = 1
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_4 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 49
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Sen Sheli_port1
ItemLogic: On load location Sen Sheli_port1
ItemLogic: found 0 buttons
ItemLogic: no model for item Sen Sheli_port1.spyglass3
ItemLogic: no model for item Sen Sheli_port1.indian9
SETTING MUSIC: music_map
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 49
reload_island_index = -1
reload_location_index = 68
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Sheli_port1
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Sheli_tavern
LocLoadShips: Can't find Location.locators.ships in location: Sen Sheli_tavern
Генерация энкаунтеров: Локация Sen Sheli_tavern
Генерация энкаунтеров: Группа encdetector
Генерация энкаунтеров: Локатор enc01
СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern
СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ВЫБРАН ТИП ЭНКАУНТЕРА: ENC_OFFICER
ГЕНЕРАЦИЯ ЭНКАУНТЕРОВ: Персонаж 1 присвоен ID Enc_Char1
ItemLogic: On load location Sen Sheli_tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
ПРОВЕРЯЕТСЯ КВЕСТ FirstTransactions
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 68
reload_island_index = -1
reload_location_index = 49
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Sheli_tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Sheli_port1
ItemLogic: On load location Sen Sheli_port1
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
locator_name = sea_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 49
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Sheli_port1
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l2, x = 33.1,z = -60.5381
island = Ferdinanda
encounters =
playergroup =
x = 33.1
z = -60.5381
ay = 2.26924
fromcoast = 1
Island id = Ferdinanda, Island index = 1
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_2 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 18
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Rocoso_port
ItemLogic: On load location Rocoso_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\blade4
ПРОВЕРЯЕТСЯ КВЕСТ RocosoShipyardFind
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 18
reload_island_index = -1
reload_location_index = 30
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Rocoso_port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Rocoso_shipyard
LocLoadShips: Can't find Location.locators.ships in location: Rocoso_shipyard
ItemLogic: On load location Rocoso_shipyard
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: shipyard
SETTING MUSIC: music_shipyard
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 30
reload_island_index = -1
reload_location_index = 21
Start reload
ПРОВЕРЯЕТСЯ КВЕСТ Okson_Templo_Killer
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Rocoso_shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Rocoso_town
LocLoadShips: Can't find Location.locators.ships in location: Rocoso_town
ItemLogic: On load location Rocoso_town
ItemLogic: found 0 buttons
ItemLogic: no model for item Rocoso_town.indian18
ПРОВЕРЯЕТСЯ КВЕСТ UnknowManAttack
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_spa_town
ПРОВЕРЯЕТСЯ КВЕСТ UnknowManFight
Actor error: character <bandit1> now is not actor, his have type <warrior>
Actor error: character <bandit2> now is not actor, his have type <warrior>
ПРОВЕРЯЕТСЯ КВЕСТ UnknowManFight
Actor error: character <bandit1> now is not actor, his have type <warrior>
Actor error: character <bandit2> now is not actor, his have type <warrior>
ПРОВЕРЯЕТСЯ КВЕСТ UnknowManDeath
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 21
reload_island_index = -1
reload_location_index = 26
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Rocoso_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Rocoso_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Rocoso_Tavern
Генерация энкаунтеров: Локация Rocoso_Tavern
Генерация энкаунтеров: Группа encdetector
Генерация энкаунтеров: Локатор enc01
СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern
ItemLogic: On load location Rocoso_Tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 26
reload_island_index = -1
reload_location_index = 30
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Rocoso_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Rocoso_shipyard
LocLoadShips: Can't find Location.locators.ships in location: Rocoso_shipyard
ItemLogic: On load location Rocoso_shipyard
ItemLogic: found 0 buttons
ПРОВЕРЯЕТСЯ КВЕСТ SearchMap
ResetSoundScheme
SetSoundScheme: shipyard
SETTING MUSIC: music_shipyard
ПРОВЕРЯЕТСЯ КВЕСТ SearchMap_nextlocator
ПРОВЕРЯЕТСЯ КВЕСТ FindMap
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 30
reload_island_index = -1
reload_location_index = 21
Start reload
ПРОВЕРЯЕТСЯ КВЕСТ ExitFromShipyard
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Rocoso_shipyard
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Rocoso_town
LocLoadShips: Can't find Location.locators.ships in location: Rocoso_town
ItemLogic: On load location Rocoso_town
ItemLogic: found 0 buttons
ПРОВЕРЯЕТСЯ КВЕСТ
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_spa_town
title = titleItems
itemslist =
current = 0
imagesgroup =
t0 = usedflag
t1 = ICONS
t3 = items_4
t4 = items_1
t5 = items_10
t6 = items_6
t7 = items_3
t8 = items_11
t9 = items_2
t10 = items_5
t11 = items_15
notused = 5
badtex1 = 1
badpic1 = cannon back
pic1 =
img1 = itm16
tex1 = 6
itemid = blade23
img2 = usedflag
tex2 = 0
pic2 =
img1 = itm1
tex1 = 5
itemid = pistol1
pic3 =
img1 = itm1
tex1 = 3
str1 = #5
itemid = potion1
pic4 =
img1 = itm2
tex1 = 3
str1 = #2
itemid = potion2
pic5 =
img1 = itm4
tex1 = 3
itemid = potion4
pic6 =
img1 = itm4
tex1 = 2
itemid = indian15
pic7 =
img1 = itm10
tex1 = 5
itemid = blade2
pic8 =
img1 = itm3
tex1 = 2
itemid = slip
pic9 =
img1 = itm11
tex1 = 5
itemid = blade1
pic10 =
img1 = itm12
tex1 = 4
itemid = OksonMap
listsize = 10
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 21
reload_island_index = -1
reload_location_index = 18
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Rocoso_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Rocoso_port
ItemLogic: On load location Rocoso_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\blade4
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 18
reload_island_index = 1
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Rocoso_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -1523.57,z = 975.987
island = Ferdinanda
encounters =
playergroup =
x = -1523.57
z = 975.987
ay = -2.36852
fromcoast = 1
Island id = Ferdinanda, Island index = 1
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
x: -1560.8; z: 886.03; ay: -2.3685
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
ix = 230. iz = 230.
worldMap.playerShipDispX = -1004.0369873 worldMap.playerShipDispZ = -281.8320007
ISL: - idiladefine -2635.5971680 -739.8090210
PauseAllSounds
island = Ila_De_Fine
playergroup =
x = -2635.5971680
z = -739.8090210
ay = -3.38813
storm = 0
imagename = WorldMap\reload\sea.tga
Island id = Ila_De_Fine, Island index = 3
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator =
reload_cur_island_index = 3
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 104
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Florenvil_port
Генерация энкаунтеров: Локация Florenvil_port
Генерация энкаунтеров: Группа encdetector
Генерация энкаунтеров: Локатор enc01
СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: port
ItemLogic: On load location Florenvil_port
ItemLogic: found 0 buttons
ItemLogic: no model for item Florenvil_port.jewelry16
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
locator_name = boat lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 104
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Florenvil_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = 33.1,z = -60.5381
island = Ila_De_Fine
encounters =
playergroup =
x = 33.1
z = -60.5381
ay = 2.26924
fromcoast = 1
Island id = Ila_De_Fine, Island index = 3
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_4 lockedReloadLocator =
reload_cur_island_index = 3
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 124
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Praiors_Port
ItemLogic: On load location Praiors_Port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\pistol2
locator_name = reload1_back lockedReloadLocator = reload1_back
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 124
reload_island_index = -1
reload_location_index = 126
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Port_Commander_House
LocationLoader: not loaded back model location.models.always.window, id = Praiors_Port_Commander_House
LocLoadShips: Can't find Location.locators.ships in location: Praiors_Port_Commander_House
ItemLogic: On load location Praiors_Port_Commander_House
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_eng_town
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 126
reload_island_index = -1
reload_location_index = 124
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Port_Commander_House
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Port
ItemLogic: On load location Praiors_Port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\pistol2
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
locator_name = reload6 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 124
reload_island_index = -1
reload_location_index = 127
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Tavern2
LocLoadShips: Can't find Location.locators.ships in location: Praiors_Tavern2
Генерация энкаунтеров: Локация Praiors_Tavern2
Генерация энкаунтеров: Группа encdetector
Генерация энкаунтеров: Локатор enc01
СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern
СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ВЫБРАН ТИП ЭНКАУНТЕРА: ENC_OFFICER
ГЕНЕРАЦИЯ ЭНКАУНТЕРОВ: Персонаж 1 присвоен ID Enc_Char1
ItemLogic: On load location Praiors_Tavern2
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
ПРОВЕРЯЕТСЯ КВЕСТ AboutSpainman
locator_name = reload2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 127
reload_island_index = -1
reload_location_index = 124
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Tavern2
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Port
ItemLogic: On load location Praiors_Port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\pistol2
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
title = titleItems
itemslist =
current = 0
imagesgroup =
t0 = usedflag
t1 = ICONS
t3 = items_4
t4 = items_1
t5 = items_10
t6 = items_6
t7 = items_3
t8 = items_11
t9 = items_2
t10 = items_5
t11 = items_15
notused = 5
badtex1 = 1
badpic1 = cannon back
pic1 =
img1 = itm16
tex1 = 6
itemid = blade23
img2 = usedflag
tex2 = 0
pic2 =
img1 = itm1
tex1 = 5
itemid = pistol1
pic3 =
img1 = itm1
tex1 = 3
str1 = #6
itemid = potion1
pic4 =
img1 = itm2
tex1 = 3
str1 = #2
itemid = potion2
pic5 =
img1 = itm4
tex1 = 3
itemid = potion4
pic6 =
img1 = itm4
tex1 = 2
itemid = indian15
pic7 =
img1 = itm10
tex1 = 5
itemid = blade2
pic8 =
img1 = itm3
tex1 = 2
itemid = slip
pic9 =
img1 = itm11
tex1 = 5
itemid = blade1
pic10 =
img1 = itm12
tex1 = 4
itemid = OksonMap
listsize = 10
title = titleItems
itemslist =
current = 8
imagesgroup =
t0 = usedflag
t1 = ICONS
t3 = items_4
t4 = items_1
t5 = items_10
t6 = items_6
t7 = items_3
t8 = items_11
t9 = items_2
t10 = items_5
t11 = items_15
notused = 5
badtex1 = 1
badpic1 = cannon back
pic1 =
img1 = itm16
tex1 = 6
itemid = blade23
pic2 =
img1 = itm1
tex1 = 5
itemid = pistol1
pic3 =
img1 = itm1
tex1 = 3
str1 = #6
itemid = potion1
pic4 =
img1 = itm2
tex1 = 3
str1 = #2
itemid = potion2
pic5 =
img1 = itm4
tex1 = 3
itemid = potion4
pic6 =
img1 = itm4
tex1 = 2
itemid = indian15
pic7 =
img1 = itm10
tex1 = 5
itemid = blade2
pic8 =
img1 = itm3
tex1 = 2
itemid = slip
pic9 =
img1 = itm11
tex1 = 5
itemid = blade1
img2 = usedflag
tex2 = 0
pic10 =
img1 = itm12
tex1 = 4
itemid = OksonMap
listsize = 10
locator_name = reload4 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 124
reload_island_index = -1
reload_location_index = 126
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Port_Commander_House
LocationLoader: not loaded back model location.models.always.window, id = Praiors_Port_Commander_House
LocLoadShips: Can't find Location.locators.ships in location: Praiors_Port_Commander_House
ItemLogic: On load location Praiors_Port_Commander_House
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_eng_town
ПРОВЕРЯЕТСЯ КВЕСТ PortCommanderInfo
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 126
reload_island_index = -1
reload_location_index = 124
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Port_Commander_House
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Port
ItemLogic: On load location Praiors_Port
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\pistol2
ПРОВЕРЯЕТСЯ КВЕСТ SpainSearch
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
ПРОВЕРЯЕТСЯ КВЕСТ UnknowSpainman
locator_name = reload6 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 124
reload_island_index = -1
reload_location_index = 127
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Tavern2
LocLoadShips: Can't find Location.locators.ships in location: Praiors_Tavern2
Генерация энкаунтеров: Локация Praiors_Tavern2
Генерация энкаунтеров: Группа encdetector
Генерация энкаунтеров: Локатор enc01
СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern
ItemLogic: On load location Praiors_Tavern2
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
ПРОВЕРЯЕТСЯ КВЕСТ GoToUnknowSpainman
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 127
reload_island_index = -1
reload_location_index = 128
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Tavern2
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Tavern2_room
LocLoadShips: Can't find Location.locators.ships in location: Praiors_Tavern2_room
ItemLogic: On load location Praiors_Tavern2_room
ItemLogic: found 0 buttons
ПРОВЕРЯЕТСЯ КВЕСТ UnknowSpainmanCome
ResetSoundScheme
SetSoundScheme: house
SETTING MUSIC: music_eng_town
ПРОВЕРЯЕТСЯ КВЕСТ UnknowManDuel
ПРОВЕРЯЕТСЯ КВЕСТ UnknowManDuelComplited
ПРОВЕРЯЕТСЯ КВЕСТ BattueComming
ПРОВЕРЯЕТСЯ КВЕСТ UnknowSpainman Run Away
Template <runto> -> timeout for chr.id = Unknow Spainman
Template <runto> -> teleport chr.id = Unknow Spainman to <reload : reload1>
ПРОВЕРЯЕТСЯ КВЕСТ ArestHeroe
ПРОВЕРЯЕТСЯ КВЕСТ remove_deadsoldier
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 128
reload_island_index = -1
reload_location_index = 169
Start reload
ПРОВЕРЯЕТСЯ КВЕСТ ReloadToGovernor
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Tavern2_room
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Praiors_Residence
LocLoadShips: Can't find Location.locators.ships in location: Praiors_Residence
ItemLogic: On load location Praiors_Residence
ItemLogic: found 0 buttons
ПРОВЕРЯЕТСЯ КВЕСТ Reload_Complite
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
ПРОВЕРЯЕТСЯ КВЕСТ Dialog_in_residence
ПРОВЕРЯЕТСЯ КВЕСТ DialogWithCorporalInResidence
ПРОВЕРЯЕТСЯ КВЕСТ StartReportToJackson
ПРОВЕРЯЕТСЯ КВЕСТ ContinueDialogWithGovernor
ПРОВЕРЯЕТСЯ КВЕСТ SearchScene
locator_name = fakeReload lockedReloadLocator = outdor
reload_cur_island_index = -1
reload_cur_location_index = 169
reload_island_index = -1
reload_location_index = 603
Start reload
ПРОВЕРЯЕТСЯ КВЕСТ SlaveAgain
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Praiors_Residence
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Start_Hold
LocLoadShips: Can't find Location.locators.ships in location: Start_Hold
ItemLogic: On load location Start_Hold
ItemLogic: Rand items blocked!
ПРОВЕРЯЕТСЯ КВЕСТ Dialog In Hold
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_deck
UnloadLocation(aref loc) Start_Hold
ItemLogic: On unload location
ПРОВЕРЯЕТСЯ КВЕСТ Escape With Friend
playergroup =
x = -122.3
ay = 0.244346
z = -736.87
island = Pinzon
fromcoast = 1
Island id = Pinzon, Island index = 7
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
x: -122.3; z: -736.87; ay: 0.24435
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
ПРОВЕРЯЕТСЯ КВЕСТ FindPablo
PauseAllSounds
LoadLocation(ref loc) AbordageQL
LocLoadShips: Can't find Location.locators.ships in location: AbordageQL
ItemLogic: On load location AbordageQL
ItemLogic: Rand items blocked!
ПРОВЕРЯЕТСЯ КВЕСТ GoToIsland
UnloadLocation(aref loc) AbordageQL
ItemLogic: On unload location
ПРОВЕРЯЕТСЯ КВЕСТ GoToSenBertrano
playergroup =
x = -1161.57
ay = -1.688
z = -1094.1
island = SenBertrano
fromcoast = 1
imagename = loading\sea.tga
encounters =
Island id = SenBertrano, Island index = 15
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator = loc1
reload_cur_island_index = 15
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 545
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Bloody rock
Генерация энкаунтеров: Локация Bloody rock
Генерация энкаунтеров: Группа encdetector
Генерация энкаунтеров: Локатор enc01
СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: seashore
ItemLogic: On load location Bloody rock
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\blade3
ResetSoundScheme
SetSoundScheme: seashore
AddSoundScheme: land_night
AddSoundScheme: seashore_weather
SETTING MUSIC: music_seashore
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 545
reload_island_index = -1
reload_location_index = 604
Start reload
ПРОВЕРЯЕТСЯ КВЕСТ LopesStory_Prep
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Bloody rock
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) AbordageQL
LocLoadShips: Can't find Location.locators.ships in location: AbordageQL
ItemLogic: On load location AbordageQL
ItemLogic: Rand items blocked!
ПРОВЕРЯЕТСЯ КВЕСТ LopesStory
ResetSoundScheme
SetSoundScheme: deck
SETTING MUSIC: music_deck
UnloadLocation(aref loc) AbordageQL
ItemLogic: On unload location
ПРОВЕРЯЕТСЯ КВЕСТ GoToRuinedBrinol
playergroup =
x = 0.0000000
ay = 0.0000000
z = 0.0000000
island = SenBertrano
fromcoast = 1
imagename = loading\sea.tga
encounters =
Island id = SenBertrano, Island index = 15
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
x: 137.7; z: -137.7; ay: 0.
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
ПРОВЕРЯЕТСЯ КВЕСТ
ix = 70. iz = 70.
worldMap.playerShipDispX = 48.2080002 worldMap.playerShipDispZ = -409.5700073
ISL: - idmarchena 126.5459976 -1075.1212158
PauseAllSounds
island = Marchena
playergroup =
x = 126.5459976
z = -1075.1212158
ay = 3.17309
storm = 0
imagename = WorldMap\reload\sea.tga
Island id = Marchena, Island index = 5
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_1 lockedReloadLocator = aloc1
reload_cur_island_index = 5
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 302
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Brinol_port
ItemLogic: On load location Brinol_port
ItemLogic: found 0 buttons
ItemLogic: no model for item Brinol_port.fruit3
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
locator_name = reload1 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 302
reload_island_index = -1
reload_location_index = 303
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Brinol_port
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Brinol_town
LocLoadShips: Can't find Location.locators.ships in location: Brinol_town
ItemLogic: On load location Brinol_town
ItemLogic: found 0 buttons
ItemLogic: no model for item Brinol_town.fruit1
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_fra_town
locator_name = reload14 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 303
reload_island_index = -1
reload_location_index = 312
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Brinol_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Brinol_residence
LocLoadShips: Can't find Location.locators.ships in location: Brinol_residence
ItemLogic: On load location Brinol_residence
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
locator_name = reload2 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 312
reload_island_index = -1
reload_location_index = 313
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Brinol_residence
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Brinol_residence2
LocLoadShips: Can't find Location.locators.ships in location: Brinol_residence2
ItemLogic: On load location Brinol_residence2
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
ПРОВЕРЯЕТСЯ КВЕСТ BrinolEscape
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 313
reload_island_index = -1
reload_location_index = 302
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Brinol_residence2
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Brinol_port
ItemLogic: On load location Brinol_port
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
ПРОВЕРЯЕТСЯ КВЕСТ Pablo Stay In Brinol
title = titleItems
itemslist =
current = 0
imagesgroup =
t0 = usedflag
t1 = ICONS
t3 = items_4
t4 = items_1
t5 = items_10
t6 = items_6
t7 = items_3
t8 = items_11
t9 = items_2
t10 = items_5
t11 = items_15
notused = 5
badtex1 = 1
badpic1 = cannon back
pic1 =
img1 = itm16
tex1 = 6
itemid = blade23
pic2 =
img1 = itm1
tex1 = 5
itemid = pistol1
pic3 =
img1 = itm1
tex1 = 3
str1 = #7
itemid = potion1
pic4 =
img1 = itm2
tex1 = 3
str1 = #2
itemid = potion2
pic5 =
img1 = itm4
tex1 = 3
itemid = potion4
pic6 =
img1 = itm4
tex1 = 2
itemid = indian15
pic7 =
img1 = itm10
tex1 = 5
itemid = blade2
pic8 =
img1 = itm3
tex1 = 2
itemid = slip
pic9 =
img1 = itm11
tex1 = 5
itemid = blade1
img2 = usedflag
tex2 = 0
pic10 =
img1 = itm12
tex1 = 4
itemid = OksonMap
listsize = 10
title = titleItems
itemslist =
current = 0
imagesgroup =
t0 = usedflag
t1 = ICONS
t3 = items_4
t4 = items_1
t5 = items_10
t6 = items_6
t7 = items_3
t8 = items_11
t9 = items_2
t10 = items_5
t11 = items_15
notused = 5
badtex1 = 1
badpic1 = cannon back
pic1 =
img1 = itm16
tex1 = 6
itemid = blade23
img2 = usedflag
tex2 = 0
pic2 =
img1 = itm1
tex1 = 5
itemid = pistol1
pic3 =
img1 = itm1
tex1 = 3
str1 = #7
itemid = potion1
pic4 =
img1 = itm2
tex1 = 3
str1 = #2
itemid = potion2
pic5 =
img1 = itm4
tex1 = 3
itemid = potion4
pic6 =
img1 = itm4
tex1 = 2
itemid = indian15
pic7 =
img1 = itm10
tex1 = 5
itemid = blade2
pic8 =
img1 = itm3
tex1 = 2
itemid = slip
pic9 =
img1 = itm11
tex1 = 5
itemid = blade1
pic10 =
img1 = itm12
tex1 = 4
itemid = OksonMap
listsize = 10
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 302
reload_island_index = 5
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Brinol_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = 33.1,z = -60.5381
island = Marchena
encounters =
playergroup =
x = 33.1
z = -60.5381
ay = 2.26924
fromcoast = 1
Island id = Marchena, Island index = 5
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
x: 123.06; z: -97.799; ay: 2.2692
ResetSoundScheme
AddSoundScheme: sea_map
SETTING MUSIC: music_map
ResumeAllSounds
ix = 110. iz = 110.
worldMap.playerShipDispX = 695.9580078 worldMap.playerShipDispZ = -209.2760010
ISL: - idferdinanda 1826.8897705 -549.3494873
PauseAllSounds
island = Ferdinanda
playergroup =
x = 1826.8897705
z = -549.3494873
ay = 0.591944
storm = 0
imagename = WorldMap\reload\sea.tga
Island id = Ferdinanda, Island index = 1
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_4 lockedReloadLocator =
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 49
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Sen Sheli_port1
ItemLogic: On load location Sen Sheli_port1
ItemLogic: found 0 buttons
ItemLogic: no model for item Sen Sheli_port1.jewelry8
ItemLogic: Loaded model items\blade5
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 49
reload_island_index = -1
reload_location_index = 67
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Sheli_port1
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Sheli_residence
LocLoadShips: Can't find Location.locators.ships in location: Sen Sheli_residence
ItemLogic: On load location Sen Sheli_residence
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: residence
SETTING MUSIC: music_gubernator
ПРОВЕРЯЕТСЯ КВЕСТ Prospecting
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 67
reload_island_index = -1
reload_location_index = 49
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Sheli_residence
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Sheli_port1
ItemLogic: On load location Sen Sheli_port1
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 49
reload_island_index = -1
reload_location_index = 68
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Sheli_port1
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Sheli_tavern
LocLoadShips: Can't find Location.locators.ships in location: Sen Sheli_tavern
Генерация энкаунтеров: Локация Sen Sheli_tavern
Генерация энкаунтеров: Группа encdetector
Генерация энкаунтеров: Локатор enc01
СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern
ItemLogic: On load location Sen Sheli_tavern
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 68
reload_island_index = -1
reload_location_index = 78
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Sheli_tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Sheli_store
LocLoadShips: Can't find Location.locators.ships in location: Sen Sheli_store
ItemLogic: On load location Sen Sheli_store
ItemLogic: found 0 buttons
ResetSoundScheme
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 78
reload_island_index = -1
reload_location_index = 49
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Sen Sheli_store
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Sen Sheli_port1
ItemLogic: On load location Sen Sheli_port1
ItemLogic: found 0 buttons
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_port
locator_nam
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Kelt_FSB
сообщениеApr 2 2006, 12:58 AM
Сообщение #34


Портовый грузчик
*





Группа: Жители
Сообщений: 39
Регистрация: 13-September 05
Из: Остров Сегуро арх. СМБ
Пользователь №: 9


День добрый. Достаточно давно не был в сети.
Блад, если можно я бы хотел продолжить свою работу бетатестером.
Что мне нужно скачать. И где на фтп пока версию 0.53 видел, но судя по размеру - это небольшое дополнение.


--------------------
Представитель Свободного Морского Братства .
---------------------------------------------------------
Gras ingens iterabimos auegor.
Безумству храбрых поём мы песню...
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Capitan Blood
сообщениеApr 2 2006, 02:53 AM
Сообщение #35


Командор
*********





Группа: Командор
Сообщений: 2,109
Регистрация: 4-September 05
Из: Волгоград
Пользователь №: 1


о, рад тебя видеть!
как версия у тебя сейчас стоит?
на фтп я выкладываю не полностью новую версию а только папку скриптов и новые ресурсы при необходимости


--------------------
Фортуна не любит скряг!
Инвентарь Раймонда Ибелина
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Capitan Blood
сообщениеApr 3 2006, 02:57 AM
Сообщение #36


Командор
*********





Группа: Командор
Сообщений: 2,109
Регистрация: 4-September 05
Из: Волгоград
Пользователь №: 1


To MITRIDAT - насчёт того что у тебя эскадры нет - а у тебя модельки островов какие - я просто локаторы прописал от oxbay - и их может не быть на тех которые у тебя стоят - поэтому корабои не могут быть созданы и квест идёт дальше.


--------------------
Фортуна не любит скряг!
Инвентарь Раймонда Ибелина
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Guest_MITRIDAT_*
сообщениеApr 3 2006, 06:18 AM
Сообщение #37









Guests




Цитата(Capitan Blood @ Apr 3 2006, 07:57)
а у тебя модельки островов какие

Оксбей везде...
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Capitan Blood
сообщениеMay 10 2006, 05:24 PM
Сообщение #38


Командор
*********





Группа: Командор
Сообщений: 2,109
Регистрация: 4-September 05
Из: Волгоград
Пользователь №: 1


выложил обновление, что поправил:
1) при высадке в Бриоль игра больше не вылетает
2) поправил затык с вариантмо покупки своего корабля
3) отчистил лог после покупок в магазине
4) открыл локацию на Сен-Вит
5) поправил баг с началом квеста одиночество(если убивать линенга)
6) дуэль с Линенгом происходит в джунглях
7) герой получаем по 50 золотых каждый месяц, пока работает на Лиенга
8) увеличил лимит сохранений
9) что ещ - уже не помнюsmile.gif
для номрального функционирования естествено надо новую игру начинать


--------------------
Фортуна не любит скряг!
Инвентарь Раймонда Ибелина
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Capitan Blood
сообщениеMay 10 2006, 05:24 PM
Сообщение #39


Командор
*********





Группа: Командор
Сообщений: 2,109
Регистрация: 4-September 05
Из: Волгоград
Пользователь №: 1


выложил обновление, что поправил:
1) при высадке в Бриоль игра больше не вылетает
2) поправил затык с вариантмо покупки своего корабля
3) отчистил лог после покупок в магазине
4) открыл локацию на Сен-Вит
5) поправил баг с началом квеста одиночество(если убивать линенга)
6) дуэль с Линенгом происходит в джунглях
7) герой получаем по 50 золотых каждый месяц, пока работает на Лиенга
8) увеличил лимит сохранений
9) что ещ - уже не помнюsmile.gif
для номрального функционирования естествено надо новую игру начинать


--------------------
Фортуна не любит скряг!
Инвентарь Раймонда Ибелина
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+Quote Post
Guest_MITRIDAT_*
сообщениеMay 19 2006, 03:19 PM
Сообщение #40









Guests




ТЕСТЕРЫ, ВЫ ГДЕ? mellow.gif
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