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Вопросы к тестерам |
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Feb 28 2006, 10:18 AM
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Старший бета-тестер
Группа: Жители
Сообщений: 176
Регистрация: 1-January 06
Из: Россия, г. Иркутск
Пользователь №: 64
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Цитата(Capitan Blood @ Feb 27 2006, 21:06) а диалог вообще не начинается? тогда кинь файлики error.h и compile.log из директории сразу после поппытки поговорить Error.h? Что-то я не нашел такого... Может ты имел в виду error.log? А куды именно кидать? Тут не прикрепляются файлы...
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Guest_MITRIDAT_*
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Mar 6 2006, 01:25 PM
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Guests
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1. Хотел было разбить английскую эскаду у марчены - но её не оказалось, а квест посчитался выполненым 2. Игра вылетела при попытке выйти с карты для штурма прайорса 3. при встрече с враждебным кораблём на карте вылехает сообщение на английском с двумя вариантами ответа и ничто сделать нельзя далее 4. нет fastreloada в таверну Прайорса 5. попытался взять прайорс не по сценарию - после захвата форта оказался в апелдорне 6. у порта прайорса не правильный Loading 7. перца в порту прайорса с которым надо поговорить после высадке в бухте дьявола желательно переместит на выход из города - а то так ищи его... и никто не догадается что он в порту 8. не совпадают Loading`и абордажных локаций с самими локациями и второй локации форта с самой локацией 9. во время захвата форта не берутся вещи из сундуков, бочек - локаторы не активированы 10. про нововведение с обыском трупа - по мойму лучше вернуть, ак было в результате нововведения труп можно обыскать, даже находясь в 3х этажах над (!) ним (напр. в форте) пока всё...
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Guest_MITRIDAT_*
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Mar 28 2006, 01:05 PM
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Guests
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пункты 1 и 2 до сих пор остались... Вот содержимое errora: RUNTIME ERROR - file: utils.c; line: 32 Invalid range RUNTIME ERROR - file: reload.c; line: 342 missed attribute: emerge RUNTIME ERROR - file: reload.c; line: 342 no rAP data RUNTIME ERROR - file: reload.c; line: 376 missed attribute: l0 RUNTIME ERROR - file: reload.c; line: 376 null ap RUNTIME ERROR - file: reload.c; line: 376 no rAP data RUNTIME ERROR - file: reload.c; line: 377 missed attribute: l0 RUNTIME ERROR - file: reload.c; line: 377 null ap RUNTIME ERROR - file: reload.c; line: 377 no rAP data RUNTIME ERROR - file: reload.c; line: 378 missed attribute: l0 RUNTIME ERROR - file: reload.c; line: 378 null ap RUNTIME ERROR - file: reload.c; line: 378 no rAP data RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176 missed attribute: engletter RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176 null ap RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176 no rAP data RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 164 missed attribute: lineng RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 164 no rAP data RUNTIME ERROR - file: reload.c; line: 376 missed attribute: ships RUNTIME ERROR - file: reload.c; line: 376 null ap RUNTIME ERROR - file: reload.c; line: 376 null ap RUNTIME ERROR - file: reload.c; line: 376 no rAP data RUNTIME ERROR - file: reload.c; line: 377 missed attribute: ships RUNTIME ERROR - file: reload.c; line: 377 null ap RUNTIME ERROR - file: reload.c; line: 377 null ap RUNTIME ERROR - file: reload.c; line: 377 no rAP data RUNTIME ERROR - file: reload.c; line: 378 missed attribute: ships RUNTIME ERROR - file: reload.c; line: 378 null ap RUNTIME ERROR - file: reload.c; line: 378 null ap RUNTIME ERROR - file: reload.c; line: 378 no rAP data RUNTIME ERROR - file: DIALOGS\tavern_dialog.c; line: 110 missed attribute: tavern RUNTIME ERROR - file: DIALOGS\tavern_dialog.c; line: 110 no rAP data RUNTIME ERROR - file: DIALOGS\tavern_dialog.c; line: 110 missed attribute: tavern RUNTIME ERROR - file: DIALOGS\tavern_dialog.c; line: 110 no rAP data RUNTIME ERROR - file: seadogs.c; line: 521 Save - ARef to non existing attributes branch RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176 missed attribute: engletter RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176 null ap RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176 no rAP data RUNTIME ERROR - file: seadogs.c; line: 521 Save - ARef to non existing attributes branch RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 164 missed attribute: lineng RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 164 no rAP data RUNTIME ERROR - file: interface\hirecrew.c; line: 89 missed attribute: morale RUNTIME ERROR - file: interface\hirecrew.c; line: 89 no rAP data RUNTIME ERROR - file: dialogs\IlaDeFine\Praiors\Town\Praiors Sitizen_dialog.c; line: 44 missed attribute: prospecting RUNTIME ERROR - file: dialogs\IlaDeFine\Praiors\Town\Praiors Sitizen_dialog.c; line: 44 no rAP data RUNTIME ERROR - file: reload.c; line: 376 missed attribute: ships RUNTIME ERROR - file: reload.c; line: 376 null ap RUNTIME ERROR - file: reload.c; line: 376 null ap RUNTIME ERROR - file: reload.c; line: 376 no rAP data RUNTIME ERROR - file: reload.c; line: 377 missed attribute: ships RUNTIME ERROR - file: reload.c; line: 377 null ap RUNTIME ERROR - file: reload.c; line: 377 null ap RUNTIME ERROR - file: reload.c; line: 377 no rAP data RUNTIME ERROR - file: reload.c; line: 378 missed attribute: ships RUNTIME ERROR - file: reload.c; line: 378 null ap RUNTIME ERROR - file: reload.c; line: 378 null ap RUNTIME ERROR - file: reload.c; line: 378 no rAP data RUNTIME ERROR - file: locations\locations_loader.c; line: 858 incorrect argument index RUNTIME ERROR - file: locations\locations_loader.c; line: 858 Invalid conversation RUNTIME ERROR - file: dialogs\Marchena\Servise\Jan Jak_dialog.c; line: 39 missed attribute: closepacket RUNTIME ERROR - file: dialogs\Marchena\Servise\Jan Jak_dialog.c; line: 39 no rAP data RUNTIME ERROR - file: locations\locations_loader.c; line: 858 incorrect argument index RUNTIME ERROR - file: locations\locations_loader.c; line: 858 Invalid conversation RUNTIME ERROR - file: seadogs.c; line: 521 Save - ARef to non existing attributes branch RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176 missed attribute: engletter RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176 null ap RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 176 no rAP data RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 164 missed attribute: lineng RUNTIME ERROR - file: worldmap\worldmap_events.c; line: 164 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 818 missed attribute: name RUNTIME ERROR - file: interface\shipyard.c; line: 818 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 820 missed attribute: class RUNTIME ERROR - file: interface\shipyard.c; line: 820 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 984 missed attribute: price RUNTIME ERROR - file: interface\shipyard.c; line: 984 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 230 missed attribute: class RUNTIME ERROR - file: interface\shipyard.c; line: 230 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 231 missed attribute: hp RUNTIME ERROR - file: interface\shipyard.c; line: 231 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 232 missed attribute: speedrate RUNTIME ERROR - file: interface\shipyard.c; line: 232 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 233 missed attribute: turnrate RUNTIME ERROR - file: interface\shipyard.c; line: 233 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 234 missed attribute: capacity RUNTIME ERROR - file: interface\shipyard.c; line: 234 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 235 missed attribute: maxcrew RUNTIME ERROR - file: interface\shipyard.c; line: 235 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 236 missed attribute: mincrew RUNTIME ERROR - file: interface\shipyard.c; line: 236 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 237 missed attribute: cannonsquantity RUNTIME ERROR - file: interface\shipyard.c; line: 237 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 984 missed attribute: price RUNTIME ERROR - file: interface\shipyard.c; line: 984 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 230 missed attribute: class RUNTIME ERROR - file: interface\shipyard.c; line: 230 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 231 missed attribute: hp RUNTIME ERROR - file: interface\shipyard.c; line: 231 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 232 missed attribute: speedrate RUNTIME ERROR - file: interface\shipyard.c; line: 232 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 233 missed attribute: turnrate RUNTIME ERROR - file: interface\shipyard.c; line: 233 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 234 missed attribute: capacity RUNTIME ERROR - file: interface\shipyard.c; line: 234 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 235 missed attribute: maxcrew RUNTIME ERROR - file: interface\shipyard.c; line: 235 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 236 missed attribute: mincrew RUNTIME ERROR - file: interface\shipyard.c; line: 236 no rAP data RUNTIME ERROR - file: interface\shipyard.c; line: 237 missed attribute: cannonsquantity RUNTIME ERROR - file: interface\shipyard.c; line: 237 no rAP data RUNTIME ERROR - file: locations\locations_loader.c; line: 858 incorrect argument index RUNTIME ERROR - file: locations\locations_loader.c; line: 858 Invalid conversation
compile
Init encounters complete. Init weathers complete. 10 weathers found. Main_LogoVideo() 0 PauseAllSounds ResetSoundScheme Main_LogoVideo() 1 PauseAllSounds ResetSoundScheme Main_LogoVideo() 2 Mistake island id into store: id=SantaCrus Mistake island id into store: id=SentKristophor Number of locations: 608 bool CreateParticleEntity() Actor error: character <PadreBuloni> now is not actor, his have type <stay> WARNING!!! Item id = blade0 not implemented SETTING MUSIC: music\Coridor.ogg ResetSoundScheme Mistake island id into store: id=SantaCrus Mistake island id into store: id=SentKristophor Number of locations: 608 bool CreateParticleEntity() Actor error: character <PadreBuloni> now is not actor, his have type <stay> !!! Reload to 603 LoadLocation(ref loc) Start_Hold LocLoadShips: Can't find Location.locators.ships in location: Start_Hold ItemLogic: On load location Start_Hold ItemLogic: Rand items blocked! ResetSoundScheme locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 603 reload_island_index = -1 reload_location_index = 1 Start reload ПРОВЕРЯЕТСЯ КВЕСТ Begining ПРОВЕРЯЕТСЯ КВЕСТ ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Start_Hold ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Vit_port ItemLogic: On load location Sen Vit_port ItemLogic: found 0 buttons ItemLogic: no model for item Sen Vit_port.jewelry8 ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port title = titleItems itemslist = current = 0 imagesgroup = t0 = usedflag t1 = ICONS t3 = items_4 t4 = items_1 t5 = items_10 t6 = items_6 t7 = items_3 t8 = items_11 t9 = items_2 t10 = items_5 t11 = items_15 notused = 5 badtex1 = 1 badpic1 = cannon back pic1 = img1 = itm16 tex1 = 6 itemid = blade23 listsize = 1 title = titleItems itemslist = current = 0 imagesgroup = t0 = usedflag t1 = ICONS t3 = items_4 t4 = items_1 t5 = items_10 t6 = items_6 t7 = items_3 t8 = items_11 t9 = items_2 t10 = items_5 t11 = items_15 notused = 5 badtex1 = 1 badpic1 = cannon back pic1 = img1 = itm16 tex1 = 6 itemid = blade23 img2 = usedflag tex2 = 0 listsize = 1 locator_name = reload3_back lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 1 reload_island_index = -1 reload_location_index = 14 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Vit_port ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Vit_town_exit LocLoadShips: Can't find Location.locators.ships in location: Sen Vit_town_exit ItemLogic: On load location Sen Vit_town_exit ItemLogic: found 0 buttons ItemLogic: no model for item Sen Vit_town_exit.jewelry15 ResetSoundScheme SetSoundScheme: jungle AddSoundScheme: land_day AddSoundScheme: land SETTING MUSIC: music_jungle locator_name = reload1 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 14 reload_island_index = -1 reload_location_index = 2 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Vit_town_exit ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Vit_town LocLoadShips: Can't find Location.locators.ships in location: Sen Vit_town ItemLogic: On load location Sen Vit_town ItemLogic: found 0 buttons ItemLogic: no model for item Sen Vit_town.jewelry7 ResetSoundScheme SetSoundScheme: town AddSoundScheme: land_day AddSoundScheme: land SETTING MUSIC: music_pir_town locator_name = reload2 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 2 reload_island_index = -1 reload_location_index = 8 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Vit_town ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Vit_tavern LocLoadShips: Can't find Location.locators.ships in location: Sen Vit_tavern Генерация энкаунтеров: Локация Sen Vit_tavern Генерация энкаунтеров: Группа encdetector Генерация энкаунтеров: Локатор enc01 СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern ItemLogic: On load location Sen Vit_tavern ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: tavern SETTING MUSIC: music_tavern ПРОВЕРЯЕТСЯ КВЕСТ SearchPablo locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 8 reload_island_index = -1 reload_location_index = 4 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Vit_tavern ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Vit_Store LocLoadShips: Can't find Location.locators.ships in location: Sen Vit_Store ItemLogic: On load location Sen Vit_Store ItemLogic: found 0 buttons ResetSoundScheme locator_name = locator2 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 4 reload_island_index = -1 reload_location_index = 2 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Vit_Store ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Vit_town LocLoadShips: Can't find Location.locators.ships in location: Sen Vit_town ItemLogic: On load location Sen Vit_town ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: town AddSoundScheme: land_day AddSoundScheme: land SETTING MUSIC: music_pir_town locator_name = reload1 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 2 reload_island_index = -1 reload_location_index = 14 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Vit_town ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Vit_town_exit LocLoadShips: Can't find Location.locators.ships in location: Sen Vit_town_exit ItemLogic: On load location Sen Vit_town_exit ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: jungle AddSoundScheme: land_day AddSoundScheme: land SETTING MUSIC: music_jungle locator_name = reload2_back lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 14 reload_island_index = -1 reload_location_index = 1 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Vit_town_exit ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Vit_port ItemLogic: On load location Sen Vit_port ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port SETTING MUSIC: music_bitva locator_name = reload1 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 1 reload_island_index = 0 reload_location_index = -1 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Vit_port ItemLogic: On unload location ReloadEndFade Load from location to sea sLoc = l1, x = error,z = error island = Espanola encounters = playergroup = x = error z = error ay = error fromcoast = 1 Island id = Espanola, Island index = 0 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme x: 0.; z: 486.84; ay: 0. ResetSoundScheme AddSoundScheme: sea_map SETTING MUSIC: music_map ResumeAllSounds ПРОВЕРЯЕТСЯ КВЕСТ ix = 230. iz = 230. worldMap.playerShipDispX = -917.2670288 worldMap.playerShipDispZ = -286.7078857 ISL: - idiladefine -2407.8259277 -752.6082153 PauseAllSounds island = Ila_De_Fine playergroup = x = -2407.8259277 z = -752.6082153 ay = 3.82784 storm = 0 imagename = WorldMap\reload\sea.tga Island id = Ila_De_Fine, Island index = 3 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme locator_name = reload_4 lockedReloadLocator = reload_cur_island_index = 3 reload_cur_location_index = -1 reload_island_index = -1 reload_location_index = 124 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade ReloadEndFade LoadLocation(ref loc) Praiors_Port ItemLogic: On load location Praiors_Port ItemLogic: found 0 buttons ItemLogic: no model for item Praiors_Port.indian12 SETTING MUSIC: music_map locator_name = reload1_back lockedReloadLocator = reload1_back ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port SETTING MUSIC: music_bitva locator_name = reload3 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 124 reload_island_index = -1 reload_location_index = 129 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Port ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Town1 LocLoadShips: Can't find Location.locators.ships in location: Praiors_Town1 ItemLogic: On load location Praiors_Town1 ItemLogic: found 0 buttons ItemLogic: Loaded model items\PearlBig ItemLogic: no model for item Praiors_Town1.indian10 SETTING MUSIC: music_port ResetSoundScheme SetSoundScheme: town AddSoundScheme: land_day AddSoundScheme: land SETTING MUSIC: music_eng_town locator_name = reload1 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 129 reload_island_index = -1 reload_location_index = 124 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Town1 ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Port ItemLogic: On load location Praiors_Port ItemLogic: found 0 buttons SETTING MUSIC: music_bitva ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_bitva locator_name = reload6 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 124 reload_island_index = -1 reload_location_index = 127 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Port ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Tavern2 LocLoadShips: Can't find Location.locators.ships in location: Praiors_Tavern2 Генерация энкаунтеров: Локация Praiors_Tavern2 Генерация энкаунтеров: Группа encdetector Генерация энкаунтеров: Локатор enc01 СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ВЫБРАН ТИП ЭНКАУНТЕРА: ENC_OFFICER ГЕНЕРАЦИЯ ЭНКАУНТЕРОВ: Персонаж 1 присвоен ID Enc_Char1 ItemLogic: On load location Praiors_Tavern2 ItemLogic: found 0 buttons SETTING MUSIC: music_eng_town ResetSoundScheme SetSoundScheme: tavern SETTING MUSIC: music_tavern ПРОВЕРЯЕТСЯ КВЕСТ StartSearchPablo locator_name = reload2 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 127 reload_island_index = -1 reload_location_index = 124 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Tavern2 ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Port ItemLogic: On load location Praiors_Port ItemLogic: found 0 buttons SETTING MUSIC: music_bitva ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_bitva locator_name = reload2_back lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 124 reload_island_index = 3 reload_location_index = -1 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Port ItemLogic: On unload location ReloadEndFade ERROR(no find emerge string): string FindEmergeLocator(ref rObject, string emerge_str) : Load from location to sea sLoc = , x = error,z = error island = Ila_De_Fine encounters = playergroup = x = error z = error ay = error fromcoast = 1 Island id = Ila_De_Fine, Island index = 3 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme x: 137.7; z: -137.7; ay: 0. ResetSoundScheme AddSoundScheme: sea_map SETTING MUSIC: music_map ResumeAllSounds ix = 110. iz = 110. worldMap.playerShipDispX = 832.6810303 worldMap.playerShipDispZ = -80.8829956 ISL: - idferdinanda 2185.7875977 -212.3178711 PauseAllSounds island = Ferdinanda playergroup = x = 2185.7875977 z = -212.3178711 ay = 3.23642 storm = 0 imagename = WorldMap\reload\sea.tga Island id = Ferdinanda, Island index = 1 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme locator_name = reload_4 lockedReloadLocator = reload_cur_island_index = 1 reload_cur_location_index = -1 reload_island_index = -1 reload_location_index = 49 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade ReloadEndFade LoadLocation(ref loc) Sen Sheli_port1 ItemLogic: On load location Sen Sheli_port1 ItemLogic: found 0 buttons ItemLogic: no model for item Sen Sheli_port1.spyglass3 ItemLogic: no model for item Sen Sheli_port1.indian9 SETTING MUSIC: music_map ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 49 reload_island_index = -1 reload_location_index = 68 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Sheli_port1 ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Sheli_tavern LocLoadShips: Can't find Location.locators.ships in location: Sen Sheli_tavern Генерация энкаунтеров: Локация Sen Sheli_tavern Генерация энкаунтеров: Группа encdetector Генерация энкаунтеров: Локатор enc01 СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ВЫБРАН ТИП ЭНКАУНТЕРА: ENC_OFFICER ГЕНЕРАЦИЯ ЭНКАУНТЕРОВ: Персонаж 1 присвоен ID Enc_Char1 ItemLogic: On load location Sen Sheli_tavern ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: tavern SETTING MUSIC: music_tavern ПРОВЕРЯЕТСЯ КВЕСТ FirstTransactions locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 68 reload_island_index = -1 reload_location_index = 49 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Sheli_tavern ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Sheli_port1 ItemLogic: On load location Sen Sheli_port1 ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port locator_name = sea_back lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 49 reload_island_index = 1 reload_location_index = -1 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Sheli_port1 ItemLogic: On unload location ReloadEndFade Load from location to sea sLoc = l2, x = 33.1,z = -60.5381 island = Ferdinanda encounters = playergroup = x = 33.1 z = -60.5381 ay = 2.26924 fromcoast = 1 Island id = Ferdinanda, Island index = 1 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme locator_name = reload_2 lockedReloadLocator = reload_cur_island_index = 1 reload_cur_location_index = -1 reload_island_index = -1 reload_location_index = 18 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade ReloadEndFade LoadLocation(ref loc) Rocoso_port ItemLogic: On load location Rocoso_port ItemLogic: found 0 buttons ItemLogic: Loaded model items\blade4 ПРОВЕРЯЕТСЯ КВЕСТ RocosoShipyardFind ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 18 reload_island_index = -1 reload_location_index = 30 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Rocoso_port ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Rocoso_shipyard LocLoadShips: Can't find Location.locators.ships in location: Rocoso_shipyard ItemLogic: On load location Rocoso_shipyard ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: shipyard SETTING MUSIC: music_shipyard locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 30 reload_island_index = -1 reload_location_index = 21 Start reload ПРОВЕРЯЕТСЯ КВЕСТ Okson_Templo_Killer ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Rocoso_shipyard ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Rocoso_town LocLoadShips: Can't find Location.locators.ships in location: Rocoso_town ItemLogic: On load location Rocoso_town ItemLogic: found 0 buttons ItemLogic: no model for item Rocoso_town.indian18 ПРОВЕРЯЕТСЯ КВЕСТ UnknowManAttack ResetSoundScheme SetSoundScheme: town AddSoundScheme: land_day AddSoundScheme: land SETTING MUSIC: music_spa_town ПРОВЕРЯЕТСЯ КВЕСТ UnknowManFight Actor error: character <bandit1> now is not actor, his have type <warrior> Actor error: character <bandit2> now is not actor, his have type <warrior> ПРОВЕРЯЕТСЯ КВЕСТ UnknowManFight Actor error: character <bandit1> now is not actor, his have type <warrior> Actor error: character <bandit2> now is not actor, his have type <warrior> ПРОВЕРЯЕТСЯ КВЕСТ UnknowManDeath locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 21 reload_island_index = -1 reload_location_index = 26 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Rocoso_town ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Rocoso_Tavern LocLoadShips: Can't find Location.locators.ships in location: Rocoso_Tavern Генерация энкаунтеров: Локация Rocoso_Tavern Генерация энкаунтеров: Группа encdetector Генерация энкаунтеров: Локатор enc01 СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern ItemLogic: On load location Rocoso_Tavern ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: tavern SETTING MUSIC: music_tavern locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 26 reload_island_index = -1 reload_location_index = 30 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Rocoso_Tavern ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Rocoso_shipyard LocLoadShips: Can't find Location.locators.ships in location: Rocoso_shipyard ItemLogic: On load location Rocoso_shipyard ItemLogic: found 0 buttons ПРОВЕРЯЕТСЯ КВЕСТ SearchMap ResetSoundScheme SetSoundScheme: shipyard SETTING MUSIC: music_shipyard ПРОВЕРЯЕТСЯ КВЕСТ SearchMap_nextlocator ПРОВЕРЯЕТСЯ КВЕСТ FindMap locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 30 reload_island_index = -1 reload_location_index = 21 Start reload ПРОВЕРЯЕТСЯ КВЕСТ ExitFromShipyard ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Rocoso_shipyard ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Rocoso_town LocLoadShips: Can't find Location.locators.ships in location: Rocoso_town ItemLogic: On load location Rocoso_town ItemLogic: found 0 buttons ПРОВЕРЯЕТСЯ КВЕСТ ResetSoundScheme SetSoundScheme: town AddSoundScheme: land_day AddSoundScheme: land SETTING MUSIC: music_spa_town title = titleItems itemslist = current = 0 imagesgroup = t0 = usedflag t1 = ICONS t3 = items_4 t4 = items_1 t5 = items_10 t6 = items_6 t7 = items_3 t8 = items_11 t9 = items_2 t10 = items_5 t11 = items_15 notused = 5 badtex1 = 1 badpic1 = cannon back pic1 = img1 = itm16 tex1 = 6 itemid = blade23 img2 = usedflag tex2 = 0 pic2 = img1 = itm1 tex1 = 5 itemid = pistol1 pic3 = img1 = itm1 tex1 = 3 str1 = #5 itemid = potion1 pic4 = img1 = itm2 tex1 = 3 str1 = #2 itemid = potion2 pic5 = img1 = itm4 tex1 = 3 itemid = potion4 pic6 = img1 = itm4 tex1 = 2 itemid = indian15 pic7 = img1 = itm10 tex1 = 5 itemid = blade2 pic8 = img1 = itm3 tex1 = 2 itemid = slip pic9 = img1 = itm11 tex1 = 5 itemid = blade1 pic10 = img1 = itm12 tex1 = 4 itemid = OksonMap listsize = 10 locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 21 reload_island_index = -1 reload_location_index = 18 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Rocoso_town ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Rocoso_port ItemLogic: On load location Rocoso_port ItemLogic: found 0 buttons ItemLogic: Loaded model items\blade4 ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port locator_name = reload1_back lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 18 reload_island_index = 1 reload_location_index = -1 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Rocoso_port ItemLogic: On unload location ReloadEndFade Load from location to sea sLoc = l1, x = -1523.57,z = 975.987 island = Ferdinanda encounters = playergroup = x = -1523.57 z = 975.987 ay = -2.36852 fromcoast = 1 Island id = Ferdinanda, Island index = 1 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme x: -1560.8; z: 886.03; ay: -2.3685 ResetSoundScheme AddSoundScheme: sea_map SETTING MUSIC: music_map ResumeAllSounds ix = 230. iz = 230. worldMap.playerShipDispX = -1004.0369873 worldMap.playerShipDispZ = -281.8320007 ISL: - idiladefine -2635.5971680 -739.8090210 PauseAllSounds island = Ila_De_Fine playergroup = x = -2635.5971680 z = -739.8090210 ay = -3.38813 storm = 0 imagename = WorldMap\reload\sea.tga Island id = Ila_De_Fine, Island index = 3 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme locator_name = reload_1 lockedReloadLocator = reload_cur_island_index = 3 reload_cur_location_index = -1 reload_island_index = -1 reload_location_index = 104 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade ReloadEndFade LoadLocation(ref loc) Florenvil_port Генерация энкаунтеров: Локация Florenvil_port Генерация энкаунтеров: Группа encdetector Генерация энкаунтеров: Локатор enc01 СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: port ItemLogic: On load location Florenvil_port ItemLogic: found 0 buttons ItemLogic: no model for item Florenvil_port.jewelry16 ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port locator_name = boat lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 104 reload_island_index = 3 reload_location_index = -1 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Florenvil_port ItemLogic: On unload location ReloadEndFade Load from location to sea sLoc = l1, x = 33.1,z = -60.5381 island = Ila_De_Fine encounters = playergroup = x = 33.1 z = -60.5381 ay = 2.26924 fromcoast = 1 Island id = Ila_De_Fine, Island index = 3 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme locator_name = reload_4 lockedReloadLocator = reload_cur_island_index = 3 reload_cur_location_index = -1 reload_island_index = -1 reload_location_index = 124 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade ReloadEndFade LoadLocation(ref loc) Praiors_Port ItemLogic: On load location Praiors_Port ItemLogic: found 0 buttons ItemLogic: Loaded model items\pistol2 locator_name = reload1_back lockedReloadLocator = reload1_back ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port locator_name = reload4 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 124 reload_island_index = -1 reload_location_index = 126 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Port ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Port_Commander_House LocationLoader: not loaded back model location.models.always.window, id = Praiors_Port_Commander_House LocLoadShips: Can't find Location.locators.ships in location: Praiors_Port_Commander_House ItemLogic: On load location Praiors_Port_Commander_House ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: house SETTING MUSIC: music_eng_town locator_name = reload1 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 126 reload_island_index = -1 reload_location_index = 124 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Port_Commander_House ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Port ItemLogic: On load location Praiors_Port ItemLogic: found 0 buttons ItemLogic: Loaded model items\pistol2 ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port locator_name = reload6 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 124 reload_island_index = -1 reload_location_index = 127 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Port ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Tavern2 LocLoadShips: Can't find Location.locators.ships in location: Praiors_Tavern2 Генерация энкаунтеров: Локация Praiors_Tavern2 Генерация энкаунтеров: Группа encdetector Генерация энкаунтеров: Локатор enc01 СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ВЫБРАН ТИП ЭНКАУНТЕРА: ENC_OFFICER ГЕНЕРАЦИЯ ЭНКАУНТЕРОВ: Персонаж 1 присвоен ID Enc_Char1 ItemLogic: On load location Praiors_Tavern2 ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: tavern SETTING MUSIC: music_tavern ПРОВЕРЯЕТСЯ КВЕСТ AboutSpainman locator_name = reload2 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 127 reload_island_index = -1 reload_location_index = 124 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Tavern2 ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Port ItemLogic: On load location Praiors_Port ItemLogic: found 0 buttons ItemLogic: Loaded model items\pistol2 ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port title = titleItems itemslist = current = 0 imagesgroup = t0 = usedflag t1 = ICONS t3 = items_4 t4 = items_1 t5 = items_10 t6 = items_6 t7 = items_3 t8 = items_11 t9 = items_2 t10 = items_5 t11 = items_15 notused = 5 badtex1 = 1 badpic1 = cannon back pic1 = img1 = itm16 tex1 = 6 itemid = blade23 img2 = usedflag tex2 = 0 pic2 = img1 = itm1 tex1 = 5 itemid = pistol1 pic3 = img1 = itm1 tex1 = 3 str1 = #6 itemid = potion1 pic4 = img1 = itm2 tex1 = 3 str1 = #2 itemid = potion2 pic5 = img1 = itm4 tex1 = 3 itemid = potion4 pic6 = img1 = itm4 tex1 = 2 itemid = indian15 pic7 = img1 = itm10 tex1 = 5 itemid = blade2 pic8 = img1 = itm3 tex1 = 2 itemid = slip pic9 = img1 = itm11 tex1 = 5 itemid = blade1 pic10 = img1 = itm12 tex1 = 4 itemid = OksonMap listsize = 10 title = titleItems itemslist = current = 8 imagesgroup = t0 = usedflag t1 = ICONS t3 = items_4 t4 = items_1 t5 = items_10 t6 = items_6 t7 = items_3 t8 = items_11 t9 = items_2 t10 = items_5 t11 = items_15 notused = 5 badtex1 = 1 badpic1 = cannon back pic1 = img1 = itm16 tex1 = 6 itemid = blade23 pic2 = img1 = itm1 tex1 = 5 itemid = pistol1 pic3 = img1 = itm1 tex1 = 3 str1 = #6 itemid = potion1 pic4 = img1 = itm2 tex1 = 3 str1 = #2 itemid = potion2 pic5 = img1 = itm4 tex1 = 3 itemid = potion4 pic6 = img1 = itm4 tex1 = 2 itemid = indian15 pic7 = img1 = itm10 tex1 = 5 itemid = blade2 pic8 = img1 = itm3 tex1 = 2 itemid = slip pic9 = img1 = itm11 tex1 = 5 itemid = blade1 img2 = usedflag tex2 = 0 pic10 = img1 = itm12 tex1 = 4 itemid = OksonMap listsize = 10 locator_name = reload4 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 124 reload_island_index = -1 reload_location_index = 126 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Port ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Port_Commander_House LocationLoader: not loaded back model location.models.always.window, id = Praiors_Port_Commander_House LocLoadShips: Can't find Location.locators.ships in location: Praiors_Port_Commander_House ItemLogic: On load location Praiors_Port_Commander_House ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: house SETTING MUSIC: music_eng_town ПРОВЕРЯЕТСЯ КВЕСТ PortCommanderInfo locator_name = reload1 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 126 reload_island_index = -1 reload_location_index = 124 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Port_Commander_House ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Port ItemLogic: On load location Praiors_Port ItemLogic: found 0 buttons ItemLogic: Loaded model items\pistol2 ПРОВЕРЯЕТСЯ КВЕСТ SpainSearch ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port ПРОВЕРЯЕТСЯ КВЕСТ UnknowSpainman locator_name = reload6 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 124 reload_island_index = -1 reload_location_index = 127 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Port ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Tavern2 LocLoadShips: Can't find Location.locators.ships in location: Praiors_Tavern2 Генерация энкаунтеров: Локация Praiors_Tavern2 Генерация энкаунтеров: Группа encdetector Генерация энкаунтеров: Локатор enc01 СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern ItemLogic: On load location Praiors_Tavern2 ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: tavern SETTING MUSIC: music_tavern ПРОВЕРЯЕТСЯ КВЕСТ GoToUnknowSpainman locator_name = reload1 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 127 reload_island_index = -1 reload_location_index = 128 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Tavern2 ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Tavern2_room LocLoadShips: Can't find Location.locators.ships in location: Praiors_Tavern2_room ItemLogic: On load location Praiors_Tavern2_room ItemLogic: found 0 buttons ПРОВЕРЯЕТСЯ КВЕСТ UnknowSpainmanCome ResetSoundScheme SetSoundScheme: house SETTING MUSIC: music_eng_town ПРОВЕРЯЕТСЯ КВЕСТ UnknowManDuel ПРОВЕРЯЕТСЯ КВЕСТ UnknowManDuelComplited ПРОВЕРЯЕТСЯ КВЕСТ BattueComming ПРОВЕРЯЕТСЯ КВЕСТ UnknowSpainman Run Away Template <runto> -> timeout for chr.id = Unknow Spainman Template <runto> -> teleport chr.id = Unknow Spainman to <reload : reload1> ПРОВЕРЯЕТСЯ КВЕСТ ArestHeroe ПРОВЕРЯЕТСЯ КВЕСТ remove_deadsoldier locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 128 reload_island_index = -1 reload_location_index = 169 Start reload ПРОВЕРЯЕТСЯ КВЕСТ ReloadToGovernor ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Tavern2_room ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Praiors_Residence LocLoadShips: Can't find Location.locators.ships in location: Praiors_Residence ItemLogic: On load location Praiors_Residence ItemLogic: found 0 buttons ПРОВЕРЯЕТСЯ КВЕСТ Reload_Complite ResetSoundScheme SetSoundScheme: residence SETTING MUSIC: music_gubernator ПРОВЕРЯЕТСЯ КВЕСТ Dialog_in_residence ПРОВЕРЯЕТСЯ КВЕСТ DialogWithCorporalInResidence ПРОВЕРЯЕТСЯ КВЕСТ StartReportToJackson ПРОВЕРЯЕТСЯ КВЕСТ ContinueDialogWithGovernor ПРОВЕРЯЕТСЯ КВЕСТ SearchScene locator_name = fakeReload lockedReloadLocator = outdor reload_cur_island_index = -1 reload_cur_location_index = 169 reload_island_index = -1 reload_location_index = 603 Start reload ПРОВЕРЯЕТСЯ КВЕСТ SlaveAgain ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Praiors_Residence ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Start_Hold LocLoadShips: Can't find Location.locators.ships in location: Start_Hold ItemLogic: On load location Start_Hold ItemLogic: Rand items blocked! ПРОВЕРЯЕТСЯ КВЕСТ Dialog In Hold ResetSoundScheme SetSoundScheme: deck SETTING MUSIC: music_deck UnloadLocation(aref loc) Start_Hold ItemLogic: On unload location ПРОВЕРЯЕТСЯ КВЕСТ Escape With Friend playergroup = x = -122.3 ay = 0.244346 z = -736.87 island = Pinzon fromcoast = 1 Island id = Pinzon, Island index = 7 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme x: -122.3; z: -736.87; ay: 0.24435 ResetSoundScheme AddSoundScheme: sea_map SETTING MUSIC: music_map ResumeAllSounds ПРОВЕРЯЕТСЯ КВЕСТ FindPablo PauseAllSounds LoadLocation(ref loc) AbordageQL LocLoadShips: Can't find Location.locators.ships in location: AbordageQL ItemLogic: On load location AbordageQL ItemLogic: Rand items blocked! ПРОВЕРЯЕТСЯ КВЕСТ GoToIsland UnloadLocation(aref loc) AbordageQL ItemLogic: On unload location ПРОВЕРЯЕТСЯ КВЕСТ GoToSenBertrano playergroup = x = -1161.57 ay = -1.688 z = -1094.1 island = SenBertrano fromcoast = 1 imagename = loading\sea.tga encounters = Island id = SenBertrano, Island index = 15 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme locator_name = reload_1 lockedReloadLocator = loc1 reload_cur_island_index = 15 reload_cur_location_index = -1 reload_island_index = -1 reload_location_index = 545 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade ReloadEndFade LoadLocation(ref loc) Bloody rock Генерация энкаунтеров: Локация Bloody rock Генерация энкаунтеров: Группа encdetector Генерация энкаунтеров: Локатор enc01 СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: seashore ItemLogic: On load location Bloody rock ItemLogic: found 0 buttons ItemLogic: Loaded model items\blade3 ResetSoundScheme SetSoundScheme: seashore AddSoundScheme: land_night AddSoundScheme: seashore_weather SETTING MUSIC: music_seashore locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 545 reload_island_index = -1 reload_location_index = 604 Start reload ПРОВЕРЯЕТСЯ КВЕСТ LopesStory_Prep ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Bloody rock ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) AbordageQL LocLoadShips: Can't find Location.locators.ships in location: AbordageQL ItemLogic: On load location AbordageQL ItemLogic: Rand items blocked! ПРОВЕРЯЕТСЯ КВЕСТ LopesStory ResetSoundScheme SetSoundScheme: deck SETTING MUSIC: music_deck UnloadLocation(aref loc) AbordageQL ItemLogic: On unload location ПРОВЕРЯЕТСЯ КВЕСТ GoToRuinedBrinol playergroup = x = 0.0000000 ay = 0.0000000 z = 0.0000000 island = SenBertrano fromcoast = 1 imagename = loading\sea.tga encounters = Island id = SenBertrano, Island index = 15 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme x: 137.7; z: -137.7; ay: 0. ResetSoundScheme AddSoundScheme: sea_map SETTING MUSIC: music_map ResumeAllSounds ПРОВЕРЯЕТСЯ КВЕСТ ix = 70. iz = 70. worldMap.playerShipDispX = 48.2080002 worldMap.playerShipDispZ = -409.5700073 ISL: - idmarchena 126.5459976 -1075.1212158 PauseAllSounds island = Marchena playergroup = x = 126.5459976 z = -1075.1212158 ay = 3.17309 storm = 0 imagename = WorldMap\reload\sea.tga Island id = Marchena, Island index = 5 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme locator_name = reload_1 lockedReloadLocator = aloc1 reload_cur_island_index = 5 reload_cur_location_index = -1 reload_island_index = -1 reload_location_index = 302 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade ReloadEndFade LoadLocation(ref loc) Brinol_port ItemLogic: On load location Brinol_port ItemLogic: found 0 buttons ItemLogic: no model for item Brinol_port.fruit3 ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port locator_name = reload1 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 302 reload_island_index = -1 reload_location_index = 303 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Brinol_port ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Brinol_town LocLoadShips: Can't find Location.locators.ships in location: Brinol_town ItemLogic: On load location Brinol_town ItemLogic: found 0 buttons ItemLogic: no model for item Brinol_town.fruit1 ResetSoundScheme SetSoundScheme: town AddSoundScheme: land_day AddSoundScheme: land SETTING MUSIC: music_fra_town locator_name = reload14 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 303 reload_island_index = -1 reload_location_index = 312 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Brinol_town ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Brinol_residence LocLoadShips: Can't find Location.locators.ships in location: Brinol_residence ItemLogic: On load location Brinol_residence ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: residence SETTING MUSIC: music_gubernator locator_name = reload2 lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 312 reload_island_index = -1 reload_location_index = 313 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Brinol_residence ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Brinol_residence2 LocLoadShips: Can't find Location.locators.ships in location: Brinol_residence2 ItemLogic: On load location Brinol_residence2 ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: residence SETTING MUSIC: music_gubernator ПРОВЕРЯЕТСЯ КВЕСТ BrinolEscape locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 313 reload_island_index = -1 reload_location_index = 302 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Brinol_residence2 ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Brinol_port ItemLogic: On load location Brinol_port ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port ПРОВЕРЯЕТСЯ КВЕСТ Pablo Stay In Brinol title = titleItems itemslist = current = 0 imagesgroup = t0 = usedflag t1 = ICONS t3 = items_4 t4 = items_1 t5 = items_10 t6 = items_6 t7 = items_3 t8 = items_11 t9 = items_2 t10 = items_5 t11 = items_15 notused = 5 badtex1 = 1 badpic1 = cannon back pic1 = img1 = itm16 tex1 = 6 itemid = blade23 pic2 = img1 = itm1 tex1 = 5 itemid = pistol1 pic3 = img1 = itm1 tex1 = 3 str1 = #7 itemid = potion1 pic4 = img1 = itm2 tex1 = 3 str1 = #2 itemid = potion2 pic5 = img1 = itm4 tex1 = 3 itemid = potion4 pic6 = img1 = itm4 tex1 = 2 itemid = indian15 pic7 = img1 = itm10 tex1 = 5 itemid = blade2 pic8 = img1 = itm3 tex1 = 2 itemid = slip pic9 = img1 = itm11 tex1 = 5 itemid = blade1 img2 = usedflag tex2 = 0 pic10 = img1 = itm12 tex1 = 4 itemid = OksonMap listsize = 10 title = titleItems itemslist = current = 0 imagesgroup = t0 = usedflag t1 = ICONS t3 = items_4 t4 = items_1 t5 = items_10 t6 = items_6 t7 = items_3 t8 = items_11 t9 = items_2 t10 = items_5 t11 = items_15 notused = 5 badtex1 = 1 badpic1 = cannon back pic1 = img1 = itm16 tex1 = 6 itemid = blade23 img2 = usedflag tex2 = 0 pic2 = img1 = itm1 tex1 = 5 itemid = pistol1 pic3 = img1 = itm1 tex1 = 3 str1 = #7 itemid = potion1 pic4 = img1 = itm2 tex1 = 3 str1 = #2 itemid = potion2 pic5 = img1 = itm4 tex1 = 3 itemid = potion4 pic6 = img1 = itm4 tex1 = 2 itemid = indian15 pic7 = img1 = itm10 tex1 = 5 itemid = blade2 pic8 = img1 = itm3 tex1 = 2 itemid = slip pic9 = img1 = itm11 tex1 = 5 itemid = blade1 pic10 = img1 = itm12 tex1 = 4 itemid = OksonMap listsize = 10 locator_name = reload2_back lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 302 reload_island_index = 5 reload_location_index = -1 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Brinol_port ItemLogic: On unload location ReloadEndFade Load from location to sea sLoc = l1, x = 33.1,z = -60.5381 island = Marchena encounters = playergroup = x = 33.1 z = -60.5381 ay = 2.26924 fromcoast = 1 Island id = Marchena, Island index = 5 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme x: 123.06; z: -97.799; ay: 2.2692 ResetSoundScheme AddSoundScheme: sea_map SETTING MUSIC: music_map ResumeAllSounds ix = 110. iz = 110. worldMap.playerShipDispX = 695.9580078 worldMap.playerShipDispZ = -209.2760010 ISL: - idferdinanda 1826.8897705 -549.3494873 PauseAllSounds island = Ferdinanda playergroup = x = 1826.8897705 z = -549.3494873 ay = 0.591944 storm = 0 imagename = WorldMap\reload\sea.tga Island id = Ferdinanda, Island index = 1 ResetSoundScheme AddSoundScheme: sea SETTING MUSIC: music_spokplavanie AddSoundScheme: sea_weather ResumeAllSounds PauseAllSounds ResetSoundScheme locator_name = reload_4 lockedReloadLocator = reload_cur_island_index = 1 reload_cur_location_index = -1 reload_island_index = -1 reload_location_index = 49 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade ReloadEndFade LoadLocation(ref loc) Sen Sheli_port1 ItemLogic: On load location Sen Sheli_port1 ItemLogic: found 0 buttons ItemLogic: no model for item Sen Sheli_port1.jewelry8 ItemLogic: Loaded model items\blade5 ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 49 reload_island_index = -1 reload_location_index = 67 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Sheli_port1 ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Sheli_residence LocLoadShips: Can't find Location.locators.ships in location: Sen Sheli_residence ItemLogic: On load location Sen Sheli_residence ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: residence SETTING MUSIC: music_gubernator ПРОВЕРЯЕТСЯ КВЕСТ Prospecting locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 67 reload_island_index = -1 reload_location_index = 49 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Sheli_residence ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Sheli_port1 ItemLogic: On load location Sen Sheli_port1 ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 49 reload_island_index = -1 reload_location_index = 68 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Sheli_port1 ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Sheli_tavern LocLoadShips: Can't find Location.locators.ships in location: Sen Sheli_tavern Генерация энкаунтеров: Локация Sen Sheli_tavern Генерация энкаунтеров: Группа encdetector Генерация энкаунтеров: Локатор enc01 СИСТЕМА ГЕНЕРАЦИИ ЭНКАУНТЕРОВ СООБЩАЕТ: ТИП ЛОКАЦИИ: tavern ItemLogic: On load location Sen Sheli_tavern ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: tavern SETTING MUSIC: music_tavern locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 68 reload_island_index = -1 reload_location_index = 78 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Sheli_tavern ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Sheli_store LocLoadShips: Can't find Location.locators.ships in location: Sen Sheli_store ItemLogic: On load location Sen Sheli_store ItemLogic: found 0 buttons ResetSoundScheme locator_name = fakeReload lockedReloadLocator = reload_cur_island_index = -1 reload_cur_location_index = 78 reload_island_index = -1 reload_location_index = 49 Start reload ResetSoundScheme PauseAllSounds ReloadStartFade UnloadLocation(aref loc) Sen Sheli_store ItemLogic: On unload location ReloadEndFade LoadLocation(ref loc) Sen Sheli_port1 ItemLogic: On load location Sen Sheli_port1 ItemLogic: found 0 buttons ResetSoundScheme SetSoundScheme: port AddSoundScheme: land_day AddSoundScheme: seashore_weather SETTING MUSIC: music_port locator_nam
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Apr 2 2006, 12:58 AM
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Портовый грузчик
Группа: Жители
Сообщений: 39
Регистрация: 13-September 05
Из: Остров Сегуро арх. СМБ
Пользователь №: 9
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День добрый. Достаточно давно не был в сети. Блад, если можно я бы хотел продолжить свою работу бетатестером. Что мне нужно скачать. И где на фтп пока версию 0.53 видел, но судя по размеру - это небольшое дополнение.
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Представитель Свободного Морского Братства . --------------------------------------------------------- Gras ingens iterabimos auegor. Безумству храбрых поём мы песню...
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Guest_MITRIDAT_*
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Apr 3 2006, 06:18 AM
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Guests
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Цитата(Capitan Blood @ Apr 3 2006, 07:57) а у тебя модельки островов какие Оксбей везде...
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May 10 2006, 05:24 PM
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Командор
Группа: Командор
Сообщений: 2,109
Регистрация: 4-September 05
Из: Волгоград
Пользователь №: 1
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выложил обновление, что поправил: 1) при высадке в Бриоль игра больше не вылетает 2) поправил затык с вариантмо покупки своего корабля 3) отчистил лог после покупок в магазине 4) открыл локацию на Сен-Вит 5) поправил баг с началом квеста одиночество(если убивать линенга) 6) дуэль с Линенгом происходит в джунглях 7) герой получаем по 50 золотых каждый месяц, пока работает на Лиенга 8) увеличил лимит сохранений 9) что ещ - уже не помню для номрального функционирования естествено надо новую игру начинать
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May 10 2006, 05:24 PM
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Командор
Группа: Командор
Сообщений: 2,109
Регистрация: 4-September 05
Из: Волгоград
Пользователь №: 1
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выложил обновление, что поправил: 1) при высадке в Бриоль игра больше не вылетает 2) поправил затык с вариантмо покупки своего корабля 3) отчистил лог после покупок в магазине 4) открыл локацию на Сен-Вит 5) поправил баг с началом квеста одиночество(если убивать линенга) 6) дуэль с Линенгом происходит в джунглях 7) герой получаем по 50 золотых каждый месяц, пока работает на Лиенга 8) увеличил лимит сохранений 9) что ещ - уже не помню для номрального функционирования естествено надо новую игру начинать
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Guest_MITRIDAT_*
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May 19 2006, 03:19 PM
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Guests
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ТЕСТЕРЫ, ВЫ ГДЕ?
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1 чел. читают эту тему (гостей: 1, скрытых пользователей: 0)
Пользователей: 0
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